How AVX2 works
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AVX2 is a set of CPU instructions that do the same operation on several
numbers at once (SIMD: single instruction, multiple data). is_prime_avx2
uses it to test four divisors per step instead of one.
The idea
A number n is prime if no number from 2 to sqrt(n) divides it. Two steps
shrink the work:
- Skip most candidates. Every prime above 3 has the form 6k - 1 or 6k + 1 (5, 7, 11, 13, 17, 19, 23, 25, ...). Even numbers and multiples of 3 are rejected before the loop, so only these divisors are tried.
- Test four at a time. One 256-bit AVX2 register holds four
doublevalues, so one divide, one multiply and one compare handle four divisors.
Each loop pass tests the divisors d, d+2, d+6, d+8 and then moves 12 forward:
5,7,11,13 then 17,19,23,25 then 29,31,35,37, and so on.
The code, step by step
// Only divisors up to sqrt(n) need testing: a factor above it pairs with one below it.
const double limit = floor(sqrt((double)n));
// Broadcast n and the limit into all 4 double lanes of a 256-bit register.
__m256d v_n = _mm256_set1_pd((double)n);
__m256d v_limit = _mm256_set1_pd(limit);
// Divisors 5, 7, 11, 13 (6k +/- 1); each iteration advances by 12.
// Kept as 4 x int32 in a 128-bit register, converted to double each pass.
__m128i v_div_i = _mm_setr_epi32(5, 7, 11, 13);
const __m128i v_step = _mm_set1_epi32(12);
// base is the first divisor of the group; stop when it passes sqrt(n).
for (double base = 5.0; base <= limit; base += 12.0) {
// Convert the 4 int32 divisors to 4 doubles.
__m256d v_d = _mm256_cvtepi32_pd(v_div_i);
// q = floor(n / d) for all 4 divisors at once.
__m256d v_q = _mm256_floor_pd(_mm256_div_pd(v_n, v_d));
// rem = n - q * d, which is n mod d.
__m256d v_rem = _mm256_sub_pd(v_n, _mm256_mul_pd(v_q, v_d));
// Lane mask: all bits set where the remainder is 0 (d divides n).
__m256d is_zero = _mm256_cmp_pd(v_rem, _mm256_setzero_pd(), _CMP_EQ_OQ);
// Lane mask: all bits set where the divisor is <= sqrt(n).
__m256d in_range = _mm256_cmp_pd(v_d, v_limit, _CMP_LE_OQ);
// A lane only counts if it divides n and the divisor is <= sqrt(n).
// movemask packs the sign bit of each lane into 4 bits; non-zero = a hit.
if (_mm256_movemask_pd(_mm256_and_pd(is_zero, in_range)) != 0)
return false;
// Move to the next four divisors: 5,7,11,13 -> 17,19,23,25 -> ...
v_div_i = _mm_add_epi32(v_div_i, v_step);
}
// No divisor found up to sqrt(n): n is prime.
Why the in_range mask is needed
The last group can contain divisors above sqrt(n). Without the mask such a
lane could report a "factor" that is not one. For n = 25 the limit is 5, so
only lane 0 (divisor 5) counts and 25 is correctly rejected; for n = 29
nothing divides it and 29 is prime.
Why double and not float or integers
AVX2 has no integer divide, so the division is done in floating point. A
double holds every 32-bit integer exactly and IEEE division is correctly
rounded, so floor(n / d) is exact for n up to UINT32_MAX. A 32-bit
float has only 24 bits of precision and would give wrong quotients. This is
also why the function supports n only up to 4,294,967,295.
Intrinsics used
| Intrinsic | What it does |
|---|---|
_mm256_set1_pd |
copy one double into all 4 lanes |
_mm_setr_epi32 |
build 4 int32 values in order |
_mm256_cvtepi32_pd |
convert 4 int32 to 4 double |
_mm256_div_pd / _mm256_mul_pd / _mm256_sub_pd |
divide, multiply, subtract in 4 lanes |
_mm256_floor_pd |
round 4 doubles down |
_mm256_cmp_pd |
compare 4 lanes, giving an all-ones or all-zeros mask per lane |
_mm256_and_pd |
bitwise AND of two masks |
_mm256_movemask_pd |
collapse the 4 lane masks into a 4-bit integer |
_mm_add_epi32 |
add 4 int32 values |
They come from <immintrin.h>. Build with -mavx2 (gcc/clang) or
/arch:AVX2 (MSVC); on a CPU without AVX2 the program would crash with an
illegal instruction.
prime-numbers-c
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