MIL-003 Lecture steps 1 and 2: open the game and click the cookie
Metadata
| Key |
Value |
| ID |
MIL-003 |
| CrossReference |
BC-001 |
| Language |
en |
| Domain |
it |
Version History
| Date |
Status |
Author |
Reviewer |
Change |
Commit |
| 2026-10-28 |
Accepted |
Jens Tirsvad Nielsen |
AI as stand-in for S02 |
Initial version |
cadc5ef |
Purpose
Decide whether the bot can open Cookie Clicker, dismiss the language selection and click the cookie, which completes lecture steps 1 and 2.
Deliverable
Functions that open the game, dismiss the language dialog and click the big cookie; unit tests with a fake driver; screenshots for lecture steps 1 and 2.
Go / No-Go Criteria
| # |
Criterion (objectively checkable) |
Go |
No-Go |
| 1 |
A containerised run opens the game, dismisses the language selection and the cookie count rises |
Count after the run is greater than 0 |
Count stays 0 or the run fails |
| 2 |
Unit tests for the click logic pass without a browser |
0 failures |
A test fails |
| 3 |
docs/images/step-1.png and docs/images/step-2.png exist |
Both files exist and show the game |
A file is missing |
| 4 |
The code review against qc-programming-python.md is Go |
RC-* is Go |
No-Go |
Dependencies
| Depends on |
Reason |
| MIL-002 |
Needs the scaffold and the container image |
Traceability
| Business Case objective / KPI / user story |
Reference |
| O1 |
BC-001 |
| CN-001, CN-004 |
SA-001 |
Ownership
| Role |
Stakeholder ID (SA) |
| Owner |
S01 |
| Approving reviewer |
S02 (AI as stand-in, autonomous mode, not independent) |
Target Date
2026-10-30 — inside the planned window 2026-10-28 to 2026-11-04 of PP-001; the Business Case sets no deadline.
Tasks
| # |
Task |
Summary |
Needs its own Use Case/User Story? |
Reference |
| 1 |
Study the game and capture lecture step 1 |
Open the game in the container, write down the element IDs and classes needed (language list, big cookie, cookie counter, product list) as constants, and save the screenshot step-1.png. |
No |
O1 |
| 2 |
Create the driver and open the game |
Implement the browser set-up and open_game with Selenium, using waits instead of sleeps, so the page is ready before the next action. |
No |
O1 |
| 3 |
Dismiss the language selection |
Implement dismiss_language which waits for the language dialog and chooses English, as the assignment says it must be dismissed automatically before play. |
No |
O1 |
| 4 |
Click the cookie as fast as possible |
Implement click_cookie and the loop that clicks the big cookie repeatedly. Unit tests use a fake driver; a container run saves step-2.png. |
No |
O1 |