Mount the SQA/QC framework and add BC-001, SA-001, PP-001, MIL-001 to MIL-008, review records RC-001 to RC-010 and the traceability matrix. Task: MIL-001#1 Task: MIL-001#2
70 lines
2.2 KiB
Markdown
70 lines
2.2 KiB
Markdown
# MIL-005 Collision and level up
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## Metadata
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| Key | Value |
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| --- | --- |
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| ID | MIL-005 |
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| CrossReference | [BC-001], [PP-001] |
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| Language | en |
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| Domain | it |
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## Version History
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| Date | Status | Author | Reviewer | Change | Commit |
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| --- | --- | --- | --- | --- | --- |
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| 2026-10-13 | Accepted | Jens Tirsvad Nielsen | AI as stand-in for S01 | Initial version | pending |
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---
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## Purpose
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Decide that collisions end the game and finishing a crossing raises difficulty.
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## Deliverable
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Collision detection, is_at_finish_line, go_to_start and level_up working together in the game loop.
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## Go / No-Go Criteria
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| # | Criterion (objectively checkable) | Go | No-Go |
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| --- | --- | --- | --- |
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| 1 | Game stops when the player touches a car's footprint | Test and manual play | Game continues after a hit |
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| 2 | is_at_finish_line is true when y exceeds FINISH_LINE_Y | Test | Wrong result |
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| 3 | Reaching the finish line returns the player to start and raises car speed by MOVE_INCREMENT | Test | Speed or position unchanged |
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## Dependencies
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| Depends on | Reason |
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| --- | --- |
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| MIL-004 | The previous step of the assignment must be accepted first |
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## Traceability
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| Business Case objective / KPI / user story | Reference |
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| --- | --- |
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| Objective 1 (step 2, bullets 3 and 4) | [BC-001] |
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## Ownership
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| Role | Stakeholder ID (SA) |
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| --- | --- |
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| Owner | S01 |
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| Approving reviewer | S01 |
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## Target Date
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2026-10-21 - within the two-week plan of [PP-001].
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## Tasks
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| # | Task | Summary | Needs its own Use Case/User Story? | Reference |
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| --- | --- | --- | --- | --- |
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| 1 | Implement collision detection | Compare the player with each car using a hit area derived from the 20 px car height and 40 px width, so the whole car body counts and not only its centre. | No | |
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| 2 | Implement finish line and go_to_start | Player.is_at_finish_line and Player.go_to_start per the assignment. | No | |
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| 3 | Implement level_up | CarManager.level_up adds MOVE_INCREMENT to the move distance. | No | |
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| 4 | Test collision and level up | Pytest tests for collision, finish line and speed increase. | No | |
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---
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[BC-001]: ../business-case.md
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[PP-001]: ../project-plan.md
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