Files
Tirsvad aa77784075 Add collision detection, finish line and level up
Task: MIL-005#1
Task: MIL-005#2
Task: MIL-005#3
Task: MIL-005#4
2026-10-13 13:59:35 +08:00

140 lines
3.5 KiB
Python

"""Tests for the CarManager, using a fake car so no window is needed."""
import random
from car_manager import CarManager
from constants import (
CAR_REMOVE_X,
CAR_START_X,
CAR_Y_LIMIT,
MOVE_INCREMENT,
SAFE_ZONE,
SCREEN_HEIGHT,
SPAWN_ODDS,
STARTING_MOVE_DISTANCE,
)
class FakeCar:
"""Stands in for a turtle car."""
def __init__(self) -> None:
self.x = 0.0
self.y = 0.0
self.shape_name = ""
self.hidden = False
def penup(self) -> None:
"""Nothing to lift: a fake draws nothing."""
def shape(self, name: str) -> None:
self.shape_name = name
def goto(self, x: float, y: float) -> None:
self.x, self.y = x, y
def xcor(self) -> float:
return self.x
def ycor(self) -> float:
return self.y
def setx(self, x: float) -> None:
self.x = x
def hideturtle(self) -> None:
self.hidden = True
class AlwaysOne(random.Random):
"""Random source whose die always shows 1, so a car is always created."""
def randint(self, a: int, b: int) -> int:
return 1 if (a, b) == (1, SPAWN_ODDS) else super().randint(a, b)
def make_manager(rng: random.Random | None = None) -> CarManager:
return CarManager(car_factory=FakeCar, rng=rng or AlwaysOne(1))
def test_create_cars_places_car_at_right_edge() -> None:
manager = make_manager()
manager.create_cars()
assert [car.x for car in manager.all_cars] == [CAR_START_X]
def test_cars_stay_out_of_the_safe_zone() -> None:
manager = make_manager()
for _ in range(500):
manager.create_cars()
ys = [car.y for car in manager.all_cars]
assert min(ys) >= -(SCREEN_HEIGHT / 2 - SAFE_ZONE)
assert max(ys) <= SCREEN_HEIGHT / 2 - SAFE_ZONE
assert max(abs(y) for y in ys) <= CAR_Y_LIMIT
def test_a_car_is_created_about_one_call_in_six() -> None:
manager = make_manager(random.Random(7))
for _ in range(6000):
manager.create_cars()
assert 800 < len(manager.all_cars) < 1200
def test_cars_get_a_registered_car_shape() -> None:
manager = make_manager()
manager.create_cars()
assert manager.all_cars[0].shape_name.startswith("car-")
def test_move_cars_moves_left_by_move_distance() -> None:
manager = make_manager()
manager.create_cars()
manager.move_cars()
assert manager.all_cars[0].x == CAR_START_X - STARTING_MOVE_DISTANCE
def test_cars_past_the_left_edge_are_removed() -> None:
manager = make_manager()
manager.create_cars()
car = manager.all_cars[0]
car.x = CAR_REMOVE_X
manager.move_cars()
assert manager.all_cars == [] and car.hidden
class FakePlayer:
"""Stands in for the player turtle."""
def __init__(self, x: float, y: float) -> None:
self.x, self.y = x, y
def xcor(self) -> float:
return self.x
def ycor(self) -> float:
return self.y
def test_is_hit_when_a_car_overlaps_the_player() -> None:
manager = make_manager()
manager.create_cars()
car = manager.all_cars[0]
assert manager.is_hit(FakePlayer(car.x, car.y))
def test_is_not_hit_when_cars_are_far_away() -> None:
manager = make_manager()
manager.create_cars()
car = manager.all_cars[0]
assert not manager.is_hit(FakePlayer(car.x - 200, car.y))
def test_is_not_hit_when_there_are_no_cars() -> None:
assert not make_manager().is_hit(FakePlayer(0, 0))
def test_level_up_increases_speed() -> None:
manager = make_manager()
manager.level_up()
assert manager.move_distance == STARTING_MOVE_DISTANCE + MOVE_INCREMENT