| 1 |
Input/output messages match the corresponding Use Case's main success scenario step-for-step |
Pass |
startGame and makeGuess cover steps 1 to 7 of UC-001. |
| 2 |
Actor and System are treated strictly as black boxes (system shown as :System) |
Pass |
Only Player and :System. |
| 3 |
Object creation/destruction of the System instance handled explicitly where relevant (Optional) |
Pass |
Lifecycle notes state when the game starts and ends. |
| 4 |
Return values are shown for operations that produce one, using dashed return arrows |
Pass |
Dashed returns on every operation. |
| 5 |
Alternate/exceptional flows are represented separately (or explicitly out of scope noted) |
Pass |
Alternative flows noted as out of scope. |
| 6 |
Message names are verb phrases consistent with the use case's system responsibilities (Optional) |
Pass |
startGame, makeGuess. |
| 7 |
Diagram references the specific Use Case (name and ID) it depicts |
Pass |
Cites UC-001 Play a Game. |