# MIL-002 Game logic ## Metadata | Key | Value | | --- | --- | | ID | MIL-002 | | CrossReference | [BC-001], [PP-001] | ## Version History | Date | Status | Author | Reviewer | Change | Commit | | --- | --- | --- | --- | --- | --- | | 2026-10-04 | Proposed | Jens Tirsvad Nielsen | S01 | Initial version | pending | --- ## Purpose Decide whether the game's data and pure functions are correct and tested before the interactive loop is built on them. ## Deliverable The assignment data set and art as modules, constants in `constants.py`, and the pure functions `get_random_account`, `pick_pair`, `format_data` and `check_answer`, all with Doxygen comments and pytest tests. ## Go / No-Go Criteria | # | Criterion (objectively checkable) | Go | No-Go | | --- | --- | --- | --- | | 1 | Data module holds the 50 assignment entries with `name`, `follower_count`, `description`, `country` | 50 entries, all keys | Count or keys differ | | 2 | `logo` and `vs` art are available unchanged | Present | Missing or altered | | 3 | Magic strings and numbers live in `constants.py` | None left in logic modules | Any left | | 4 | `pick_pair` never returns the same entry twice | Verified by test | Can repeat | | 5 | `check_answer` returns correct result for A, B and equal counts | Verified by tests | Any wrong | | 6 | `pytest` passes; every public function has a Doxygen comment | Exit code 0, comments present | Fails or missing | ## Dependencies | Depends on | Reason | | --- | --- | | [MIL-001] | Needs the package layout, pytest and constants module | ## Traceability | Business Case objective / KPI / user story | Reference | | --- | --- | | O1, O2, O3 | [BC-001] | ## Ownership | Role | Stakeholder ID (SA) | | --- | --- | | Owner | S01 | | Approving reviewer | S01 | ## Target Date 2026-10-09 — second window of [PP-001]. ## Tasks | # | Task | Summary | Needs its own Use Case/User Story? | Reference | | --- | --- | --- | --- | --- | | 1 | Add game data module | Store the assignment's list of 50 dictionaries (`name`, `follower_count`, `description`, `country`) verbatim in `src/higher_lower/game_data.py` as `data`. Order is kept as given; the game compares counts, not position. | No | | | 2 | Add ASCII art module | Store `logo` and `vs` from the assignment in `src/higher_lower/art.py`, unchanged (raw strings so backslashes survive). | No | | | 3 | Define constants | Put in `constants.py` the account dictionary keys, choice letters `"a"`/`"b"`, prompt and message texts, and the starting score, so the logic modules hold no magic values. | No | | | 4 | Implement pair selection | `get_random_account()` returns a random entry; `pick_pair()` returns two distinct entries. Accept an injectable `random.Random` so tests are deterministic. | No | | | 5 | Implement format_data and check_answer | `format_data(account)` returns "name, a description, from country"; `check_answer(guess, a_followers, b_followers)` returns whether the guess is right, using the assignment's names. Ties count as correct for either choice. | No | | | 6 | Write unit tests for game logic | pytest tests for the data shape (50 entries, required keys), distinct pairs, `format_data` output and `check_answer` for A higher, B higher and equal. | No | | --- [BC-001]: ../business-case.md [PP-001]: ../project-plan.md [MIL-001]: ./mil-001-project-setup.md