Add game data, art, constants and game logic
Add the assignment data set (50 accounts), the logo and vs art, the constants module, and the pure functions get_random_account, pick_pair, format_data and check_answer, all with Doxygen comments. pick_pair never returns the same account twice; check_answer accepts either choice on a tie. Cover them with pytest tests (22 passing). The art is built from concatenated raw lines so the backslashes survive and Doxygen does not read the backticks as markup. Accept MIL-002 after review RC-005 and add it to the Traceability Matrix. Task: MIL-002#1 Task: MIL-002#2 Task: MIL-002#3 Task: MIL-002#4 Task: MIL-002#5 Task: MIL-002#6 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11
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"""@file test_game_data.py
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@brief Tests for the assignment data set and art.
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"""
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from higher_lower.art import logo, vs
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from higher_lower.constants import (
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KEY_COUNTRY,
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KEY_DESCRIPTION,
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KEY_FOLLOWER_COUNT,
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KEY_NAME,
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)
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from higher_lower.game_data import data
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EXPECTED_KEYS = {KEY_NAME, KEY_FOLLOWER_COUNT, KEY_DESCRIPTION, KEY_COUNTRY}
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def test_data_has_fifty_accounts() -> None:
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"""@brief The assignment data set has 50 entries."""
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assert len(data) == 50
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def test_every_account_has_the_required_keys() -> None:
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"""@brief Every entry has exactly the four assignment keys."""
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assert all(set(account) == EXPECTED_KEYS for account in data)
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def test_follower_counts_are_positive_integers() -> None:
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"""@brief Follower counts are positive integers."""
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assert all(
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isinstance(account[KEY_FOLLOWER_COUNT], int) and account[KEY_FOLLOWER_COUNT] > 0
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for account in data
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)
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def test_account_names_are_unique() -> None:
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"""@brief No account appears twice."""
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names = [account[KEY_NAME] for account in data]
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assert len(names) == len(set(names))
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def test_art_is_available() -> None:
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"""@brief The logo and the vs art keep their shape, including backslashes."""
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assert len(logo.splitlines()) == 10
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assert "\\" in logo
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assert len(vs.splitlines()) == 6
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assert "|___/____(_)" in vs
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