"""! @file constants.py @brief Constants shared across the Hangman game. """ ## Number of wrong guesses the player may make before losing. MAX_LIVES = 6 ## Character shown for a letter that has not been guessed yet. BLANK = "_" ## Words the computer picks from. WORD_LIST = [ "aardvark", "baboon", "camel", "dolphin", "elephant", "flamingo", "giraffe", "hedgehog", "iguana", "kangaroo", "leopard", "octopus", "penguin", "squirrel", "tortoise", ] ## ASCII-art gallows, indexed by the number of lives left (0..MAX_LIVES). STAGES = [ r""" +---+ | | O | /|\ | / \ | | =========""", r""" +---+ | | O | /|\ | / | | =========""", r""" +---+ | | O | /|\ | | | =========""", r""" +---+ | | O | /| | | | =========""", r""" +---+ | | O | | | | | =========""", r""" +---+ | | O | | | | =========""", r""" +---+ | | | | | | =========""", ] ## Message shown when the player wins. MSG_WIN = "You win!" ## Message shown when the player loses (the word is appended). MSG_LOSE = "You lose. The word was: " ## ANSI escape code that resets all colors and styles. ANSI_RESET = "\033[0m" ## ANSI escape code for bold text. ANSI_BOLD = "\033[1m" ## ANSI escape code for red text. ANSI_RED = "\033[31m" ## ASCII-art title shown on start-up. TITLE_ART = r""" _ _ | | | | __ _ _ __ __ _ _ __ ___ __ _ _ __ | |_| |/ _` | '_ \ / _` | '_ ` _ \ / _` | '_ \ | _ | (_| | | | | (_| | | | | | | (_| | | | | |_| |_|\__,_|_| |_|\__, |_| |_| |_|\__,_|_| |_| |___/ """