The game updates the price and owned text at once but the affordable
flag only at its next redraw, so a second purchase in the same visit
used a stale flag. Buying at most one product per visit cut the failed
purchases from about 40 percent to 1 of 49 and raised the CPS from 16.6
to 29 in the 300 second Docker run. README, screenshots and the wiki in
en, da and ms show the new result.
Task: MIL-006#1
Task: MIL-006#2
Task: MIL-006#3
Task: MIL-006#4
Task: MIL-006#5
Dockerfile with Chromium, capture_steps module, Chrome environment
support, stale-element retries, owned-amount purchase check, the five
screenshots from a 300 second run (16.6 cookies per second) and the README
from the framework template. Reviewed in RC-013.
Task: MIL-004#1
Task: MIL-004#2
Task: MIL-004#3
Task: MIL-004#4
Task: MIL-004#5
Closes#19Closes#20Closes#21Closes#22Closes#23