Files
048-the-coockie-factory-new/tests/unit/test_game_loop.py
Tirsvad e3155de9b5 Add timed run: cookies per second after five minutes
Result parsing and formatting, one stdout result line, elapsed time, handling
of stale elements and of clicks blocked by the cookie banner (found in real
container runs), the baseline result and the screenshot of lecture step 4.
Code review RC-017.

Closes #22
Closes #23
Closes #24
Closes #25

Task: MIL-005#1
Task: MIL-005#2
Task: MIL-005#3
Task: MIL-005#4
2026-10-28 17:48:24 +08:00

172 lines
4.6 KiB
Python

"""@file test_game_loop.py
@brief Tests of the game loop with a fake game and a fake clock.
"""
from pathlib import Path
from cookie_clicker_bot.application.game_loop import (
PlayResult,
buy_most_expensive_upgrade,
click_and_buy,
click_cookie,
)
from cookie_clicker_bot.domain.upgrades import Upgrade
CURSOR = Upgrade("product0", "Cursor", 15)
GRANDMA = Upgrade("product1", "Grandma", 100)
class FakeClock:
"""A clock that only moves when the fake game is clicked."""
def __init__(self) -> None:
self.now = 0.0
def __call__(self) -> float:
return self.now
class FakeGame:
"""A game with a cookie count and upgrades; each click takes one second."""
def __init__(
self,
cookies: int = 0,
upgrades: list[Upgrade] | None = None,
clock: FakeClock | None = None,
buy_succeeds: bool = True,
) -> None:
self.buy_succeeds = buy_succeeds
self.clicks = 0
self.cookies = cookies
self.available = upgrades or []
self.bought: list[Upgrade] = []
self.buy_times: list[float] = []
self._clock = clock
def open_game(self) -> None:
pass
def dismiss_language(self) -> None:
pass
def click_cookie(self) -> None:
self.clicks += 1
if self._clock is not None:
self._clock.now += 1.0
def cookie_count(self) -> int:
return self.cookies
def cookies_per_second(self) -> float:
return 0.0
def upgrades(self) -> list[Upgrade]:
return self.available
def buy(self, upgrade: Upgrade) -> bool:
self.bought.append(upgrade)
if self._clock is not None:
self.buy_times.append(self._clock.now)
return self.buy_succeeds
def save_screenshot(self, path: Path) -> None:
pass
def close(self) -> None:
pass
def test_click_cookie_delegates_to_the_game() -> None:
game = FakeGame()
click_cookie(game)
assert game.clicks == 1
def test_buy_most_expensive_upgrade_buys_the_best_affordable() -> None:
game = FakeGame(cookies=105, upgrades=[CURSOR, GRANDMA])
bought = buy_most_expensive_upgrade(game)
assert bought == GRANDMA
assert game.bought == [GRANDMA]
def test_buy_most_expensive_upgrade_buys_nothing_when_too_poor() -> None:
game = FakeGame(cookies=10, upgrades=[CURSOR, GRANDMA])
assert buy_most_expensive_upgrade(game) is None
assert game.bought == []
def test_click_and_buy_checks_the_upgrades_every_interval() -> None:
clock = FakeClock()
game = FakeGame(cookies=105, upgrades=[CURSOR, GRANDMA], clock=clock)
result = click_and_buy(game, 12, 5, clock)
assert result == PlayResult(
clicks=12, purchases=("Grandma", "Grandma"), elapsed_seconds=12.0
)
# The checks fall in the iterations that start at 5 s and 10 s; each click then
# moves the fake clock on by one second.
assert game.buy_times == [6.0, 11.0]
def test_click_and_buy_does_not_check_before_the_first_interval() -> None:
clock = FakeClock()
game = FakeGame(cookies=105, upgrades=[GRANDMA], clock=clock)
result = click_and_buy(game, 4, 5, clock)
assert result == PlayResult(clicks=4, purchases=(), elapsed_seconds=4.0)
assert game.bought == []
def test_click_and_buy_records_only_real_purchases() -> None:
clock = FakeClock()
game = FakeGame(cookies=10, upgrades=[CURSOR, GRANDMA], clock=clock)
result = click_and_buy(game, 11, 5, clock)
assert result.clicks == 11
assert result.purchases == ()
def test_buy_most_expensive_upgrade_returns_none_when_the_click_fails() -> None:
game = FakeGame(cookies=105, upgrades=[CURSOR, GRANDMA], buy_succeeds=False)
assert buy_most_expensive_upgrade(game) is None
assert game.bought == [GRANDMA]
def test_click_and_buy_does_not_record_a_purchase_when_the_click_fails() -> None:
clock = FakeClock()
game = FakeGame(cookies=105, upgrades=[GRANDMA], clock=clock, buy_succeeds=False)
result = click_and_buy(game, 12, 5, clock)
assert game.buy_times == [6.0, 11.0]
assert result.purchases == ()
def test_click_and_buy_does_not_click_when_duration_is_zero() -> None:
clock = FakeClock()
game = FakeGame(clock=clock)
assert click_and_buy(game, 0, 5, clock) == PlayResult(
clicks=0, purchases=(), elapsed_seconds=0.0
)
def test_click_and_buy_stops_at_the_deadline_and_reports_elapsed_time() -> None:
clock = FakeClock()
game = FakeGame(clock=clock)
result = click_and_buy(game, 300, 5, clock)
assert result.clicks == 300
assert result.elapsed_seconds == 300.0