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Tirsvad 7c2f6002fa Resolve pending commit link for RC-018 2026-10-28 18:03:58 +08:00
Tirsvad afcb7d35a8 Add strategy options: check interval, buy all affordable
BuyStrategy with a pure buy-all plan, validated --interval, --buy-all,
a five attempt retry for reads that go stale (found in a real run), the
comparison of two batches of 300 s container runs and the screenshot of
lecture step 5. Code review RC-018.

Closes #26
Closes #27
Closes #28

Task: MIL-006#1
Task: MIL-006#2
Task: MIL-006#3
2026-10-28 18:03:55 +08:00
Tirsvad 9764da1def Merge pull request 'MIL-005: five minute run and cookies per second' (#40) from mil-005-timed-run into main
TirSystem/git-workflows: Publish wiki / publish-wiki (push) Successful in 7s
TirSystem/git-workflows: Sync GitHub mirror metadata / sync-metadata (push) Successful in 6s
2026-10-28 10:48:37 +01:00
15 changed files with 417 additions and 26 deletions
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@@ -16,7 +16,7 @@ document of a type. `Primary File` may contain a glob (e.g.
| PP | Project Plan | docs/project-plan.md | 002 |
| MIL | Milestone / Gateway | docs/milestones/*.md | 008 |
| ADR | Architecture Decision Record | docs/adr/adr-NNNN-*.md | 0004 |
| RC | SQA Review Record | docs/sqa/reviews/rc-*.md | 018 |
| RC | SQA Review Record | docs/sqa/reviews/rc-*.md | 019 |
| TM | Traceability Matrix | docs/sqa/traceability-matrix.md | 002 |
| DICT | Domain Dictionary (PO and IT terms) | docs/dictionary.md | 002 |
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# SQA Review Record
## Metadata
| Key | Value |
| --- | --- |
| ID | RC-018 |
| CrossReference | [MIL-006], [QC-PY-001] |
## Version History
| Date | Status | Author | Reviewer | Change | Commit |
| --- | --- | --- | --- | --- | --- |
| 2026-10-28 | Accepted | Jens Tirsvad Nielsen | AI as stand-in for S02 | Code review record | [afcb7d3] |
---
## Artifact Under Review
- Instance reviewed: [MIL-006]
- Checklist used: [QC-PY-001] (`QC-PY-001`)
- Scope: full review of the source and tests added by MIL-006: BuyStrategy, buy-all plan, interval validation, --buy-all and --interval options, five attempt stale-read retry and 22 new tests (written with the python-developer agent); two batches of five 300 s container runs produced the comparison table and step-5.png
- Language and domain: n/a
- Language reviewer: none
- Mode: autonomous, not independent (the reviewer is `AI as stand-in for S02`)
## Checklist Results
| # | Criterion | Status | Evidence/Notes |
| --- | --- | --- | --- |
| 1 | Packages, modules, functions, variables, classes and constants follow PEP 8 casing (`snake_case`, `PascalCase`, `UPPER_SNAKE`) | Pass | ruff (N rules) passes; names follow PEP 8 casing. |
| 2 | Names state purpose in the domain's language; no unexplained abbreviations, no single-letter names outside tiny scopes | Pass | Names use the terms of DICT-001 (cookie, upgrade, bot); no single-letter names outside comprehensions. |
| 3 | Code is produced by the project's formatter and passes its linter with no unexplained suppressions | Pass | `ruff format` and `ruff check` pass with the rules in `pyproject.toml`; no suppressions. |
| 4 | Every function and method signature is type-annotated, including `-> None` | Pass | `mypy --strict` passes; every signature is annotated. |
| 5 | No bare `except:`, no swallowed exceptions; specific exceptions are raised and the cause is kept (`raise ... from`) | Pass | No bare `except`; ruff B and S rules pass. |
| 6 | No mutable default arguments and no shadowed builtins | Pass | No mutable defaults; ruff B006 and A rules pass. |
| 7 | Files, locks and connections are managed with context managers | Pass | The browser is closed in a `finally` block in `main`. |
| 8 | Public modules, classes and functions have docstrings that say what, not how | Pass | Public modules, classes and functions have Doxygen docstrings with `@brief`. |
| 9 | Logging uses `logging`, not `print`; no secrets or personal data in log output | Pass | Diagnostics use `logging`; the required result line `cookies/second: N` is the program's output, not a log; no secrets are read or logged. |
| 10 | Classes and operations trace to the Design Class Diagram they implement; deviations are recorded | N-A | No Design Class Diagram exists (ADR-0001 skips use case design); ADR-0002 records the layout instead. |
| 11 | Tests exist for new behaviour, are named for the behaviour, and do not depend on order or the network | Pass | 116 tests pass with fakes; 100% coverage of the logic modules; a regression test covers the stale read found in a real run. |
| 12 | Type checker runs in strict mode without errors; `Any` is justified in a comment | Pass | `mypy --strict` passes; no `Any`. |
| 13 | Dependencies are declared and pinned in the project's dependency file, none unused | Pass | `pyproject.toml` lists Selenium as the only runtime dependency; dev extras are test and lint tools. |
| 14 | Each piece of knowledge (a business rule, constant, format, validation or query) is defined in one place; code is merged only where it expresses the same knowledge, not where it merely looks alike | Pass | Constants live only in `constants.py`; rules are defined once. |
| 15 | Imports point inward: business-rule modules import no framework, database, UI or delivery-mechanism code, and there are no import cycles | Pass | `domain` imports no Selenium; `application` depends on a port; no import cycles. |
| 16 | SOLID holds: a class or module has one reason to change; new behaviour is added by extension, not by editing a type test in several places; subclasses honour the contract of their base; protocols are narrow; high-level code depends on protocols or abstract types and receives its implementations | Pass | Modules have one reason to change; the game is behind a narrow port. |
| 17 | Source is laid out in the layers and folders of the clean architecture folder structure (`domain`, `application`, `infrastructure`, `presentation` packages under `src/`, and `unit`, `integration` and `e2e` under `tests/`), in `snake_case`, and imports between the layers point inward | Pass | Layers `domain`, `application`, `infrastructure` under `src/`, `unit` and `integration` under `tests/`; no `presentation` package by ADR-0002. |
| 18 | File and folder names are English, contain no space and no character outside letters, digits, `-`, `_` and `.`, and follow the casing of the language for files | Pass | English names, snake_case files, no spaces. |
## Overall Verdict
Go — the code of MIL-006 meets every Mandatory criterion; `ruff`, `mypy --strict` and `pytest` were run and pass. The review is not independent: the AI wrote and reviewed it as stand-in for S02, and S01 can challenge it in the end-of-run summary.
## Action Items
| Action | Owner | Due |
| --- | --- | --- |
| None | S01 | - |
---
[MIL-006]: ../../milestones/mil-006-strategy.md
[QC-PY-001]: ../../../framework/qc/code/qc-programming-python.md
[afcb7d3]: https://git.tirsystem.com/Tirsvad-Udemy-100-days-of-code/048-the-coockie-factory-new/commit/afcb7d35a8d33f1eabacf6460769b887f326f6cc
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@@ -45,6 +45,7 @@ Tracks backward and forward links between artifact instances so that the Busines
| Source and tests of [MIL-003] | Python source code | - | - | [MIL-003], [ADR-0002] | - | RC-015 |
| Source and tests of [MIL-004] | Python source code | - | - | [MIL-004], [ADR-0002] | - | RC-016 |
| Source and tests of [MIL-005] | Python source code | - | - | [MIL-005], [ADR-0002] | - | RC-017 |
| Source and tests of [MIL-006] | Python source code | - | - | [MIL-006], [ADR-0002] | - | RC-018 |
## Concern Coverage
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**English** · [Dansk](Step-5-Improve-the-Strategy-da) · [Bahasa Malaysia](Step-5-Improve-the-Strategy-ms)
# Lecture step 5: tweak the algorithm
![The game after the best run, checking every 10 seconds](https://git.tirsystem.com/Tirsvad-Udemy-100-days-of-code/048-the-coockie-factory-new/raw/branch/main/docs/images/step-5.png)
## What the assignment asks
Try another check interval (every second, every 10 seconds) or buy all affordable upgrades, and see whether the cookies per second go up.
## What we built
- `--interval SECONDS` sets the time between upgrade checks. It must be greater than 0; the default stays 5 seconds.
- `--buy-all` buys every upgrade that still fits in the cookies you have, the most expensive first (`choose_affordable_upgrades`). Without it the bot buys one upgrade, the most expensive affordable one (`choose_most_expensive_affordable`).
- Both rules are pure functions in the domain package, so they are unit tested without a browser. The strategy is a value (`BuyStrategy`), not a flag spread through the code.
```bash
cookie-clicker-bot --interval 10
cookie-clicker-bot --interval 1 --buy-all
```
## What we measured
Each row is a full 300 second run in a Docker container. Five containers ran at the same time on one computer, in two batches, so the numbers are good for comparing the rows with each other but a run alone is faster (our solo baseline of lecture step 4 was 18.9).
| Check every | Strategy | Batch 1 | Batch 2 |
| --- | --- | --- | --- |
| 1 second | buy one | 13.5 | 13.5 |
| 1 second | buy all | 13.5 | 13.5 |
| 5 seconds (assignment) | buy one | 15.5 | 15.5 |
| 5 seconds | buy all | crashed, see below | 14.5 |
| 10 seconds | buy one | **18.2** | **18.2** |
The best result is the 10 second interval with buy one. Why:
- Checking more often is not better. Every check reads the page and takes time away from clicking, and the most expensive affordable product is usually only a little better than the cheaper one you could have bought a moment before.
- Buy all makes no difference early in the game: only Cursor and Grandma are affordable, and the bot buys them anyway. It would matter later, when the cookie count holds several products at once.
## What we gained in this step
- **Small, pure rules are easy to compare.** Because the choice of upgrade does not touch Selenium, a new strategy is a new function plus a test.
- **Measure, do not guess.** The result we expected (more checks, more cookies) was the opposite of what the runs showed.
- **A second real bug.** The first batch crashed in one container: the game rewrites the counter every frame, and a computer under load made our single retry fail. The read now retries five times with a short pause. A test with a fake driver that goes stale four times shows it.
- **Fair comparisons need the same conditions.** We ran the rows at the same time and report two batches, because one run can be lucky.
@@ -7,7 +7,12 @@ from collections.abc import Callable
from dataclasses import dataclass
from cookie_clicker_bot.application.ports import GamePort
from cookie_clicker_bot.domain.upgrades import Upgrade, choose_most_expensive_affordable
from cookie_clicker_bot.domain.buy_strategy import BuyStrategy
from cookie_clicker_bot.domain.upgrades import (
Upgrade,
choose_affordable_upgrades,
choose_most_expensive_affordable,
)
@dataclass(frozen=True, slots=True)
@@ -43,11 +48,27 @@ def buy_most_expensive_upgrade(game: GamePort) -> Upgrade | None:
return None
def buy_upgrades(game: GamePort, strategy: BuyStrategy) -> list[Upgrade]:
"""@brief Do one purchase round with the given strategy (lecture step 5).
@param game The game to play.
@param strategy BUY_ONE buys the most expensive affordable upgrade, BUY_ALL buys
every upgrade the cookies pay for.
@return The upgrades really bought, in order; a click that missed is left out.
"""
if strategy is BuyStrategy.BUY_ONE:
bought = buy_most_expensive_upgrade(game)
return [] if bought is None else [bought]
plan = choose_affordable_upgrades(game.upgrades(), game.cookie_count())
return [upgrade for upgrade in plan if game.buy(upgrade)]
def click_and_buy(
game: GamePort,
duration_seconds: float,
check_interval_seconds: float,
clock: Callable[[], float] = time.monotonic,
strategy: BuyStrategy = BuyStrategy.BUY_ONE,
) -> PlayResult:
"""@brief Click the cookie nonstop and check the upgrades at every interval.
@@ -56,6 +77,7 @@ def click_and_buy(
@param check_interval_seconds Time between two upgrade checks; the first check
comes one interval after the start.
@param clock Monotonic clock in seconds; a test passes a fake one.
@param strategy What to buy at each check.
@return The clicks, the names of the upgrades bought in order, and the time spent.
"""
start = clock()
@@ -68,9 +90,7 @@ def click_and_buy(
clicks += 1
if now >= next_check:
next_check = now + check_interval_seconds
bought = buy_most_expensive_upgrade(game)
if bought is not None:
purchases.append(bought.name)
purchases.extend(upgrade.name for upgrade in buy_upgrades(game, strategy))
return PlayResult(
clicks=clicks, purchases=tuple(purchases), elapsed_seconds=clock() - start
)
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@@ -11,6 +11,7 @@ from cookie_clicker_bot import constants
from cookie_clicker_bot.application.game_loop import click_and_buy
from cookie_clicker_bot.application.ports import GamePort
from cookie_clicker_bot.application.report import format_result
from cookie_clicker_bot.domain.buy_strategy import BuyStrategy
from cookie_clicker_bot.infrastructure.browser import create_driver
from cookie_clicker_bot.infrastructure.selenium_game import SeleniumGame
@@ -26,6 +27,23 @@ def create_game(headless: bool) -> GamePort:
return SeleniumGame(create_driver(headless))
def positive_float(text: str) -> float:
"""@brief Read a number greater than zero from the command line.
@param text The argument text.
@return The number.
@throws argparse.ArgumentTypeError When the text is not a number above zero.
"""
message = constants.POSITIVE_NUMBER_ERROR_TEMPLATE.format(value=text)
try:
value = float(text)
except ValueError:
raise argparse.ArgumentTypeError(message) from None
if not value > 0:
raise argparse.ArgumentTypeError(message)
return value
def parse_args(argv: Sequence[str] | None = None) -> argparse.Namespace:
"""@brief Read the command line.
@@ -47,9 +65,17 @@ def parse_args(argv: Sequence[str] | None = None) -> argparse.Namespace:
)
parser.add_argument(
"--interval",
type=float,
type=positive_float,
default=constants.UPGRADE_CHECK_INTERVAL_SECONDS,
help="seconds between upgrade checks (default: %(default)s)",
help="seconds between upgrade checks, greater than 0 (default: %(default)s)",
)
parser.add_argument(
"--buy-all",
action="store_true",
help=(
"at each check buy every affordable upgrade, most expensive first "
"(default: buy only the most expensive affordable one)"
),
)
parser.add_argument(
"--headless",
@@ -87,7 +113,13 @@ def main(
game.dismiss_language()
if args.screenshot_start is not None:
game.save_screenshot(args.screenshot_start)
result = click_and_buy(game, args.duration, args.interval)
strategy = BuyStrategy.BUY_ALL if args.buy_all else BuyStrategy.BUY_ONE
logger.info(
"checking upgrades every %s seconds, strategy %s",
args.interval,
strategy.value,
)
result = click_and_buy(game, args.duration, args.interval, strategy=strategy)
for name in result.purchases:
logger.info("bought %s", name)
logger.info(
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@@ -15,6 +15,9 @@ RUN_DURATION_SECONDS: Final[int] = 300
## Seconds between two checks for an affordable upgrade (lecture step 3).
UPGRADE_CHECK_INTERVAL_SECONDS: Final[int] = 5
## Error shown when a command-line number must be greater than zero.
POSITIVE_NUMBER_ERROR_TEMPLATE: Final[str] = "{value!r} is not a number greater than 0"
## Longest time to wait for an element of the page, in seconds.
WAIT_TIMEOUT_SECONDS: Final[int] = 20
@@ -72,6 +75,9 @@ MAGNITUDE_MULTIPLIERS: Final[dict[str, int]] = {
## Seconds between two polls while waiting for an element.
POLL_INTERVAL_SECONDS: Final[float] = 0.2
## Total attempts to read a value the game re-rendered under us (stale element).
STALE_READ_ATTEMPTS: Final[int] = 5
## Environment variable that names the Chromium binary (set in the Docker image).
CHROME_BIN_ENV: Final[str] = "CHROME_BIN"
@@ -0,0 +1,14 @@
"""@file buy_strategy.py
@brief How many upgrades the bot buys at each check.
"""
from enum import Enum
class BuyStrategy(Enum):
"""@brief The purchase strategy of one upgrade check (lecture step 5)."""
## Buy only the most expensive affordable upgrade (the assignment).
BUY_ONE = "buy-one"
## Buy every upgrade the cookies pay for, most expensive first.
BUY_ALL = "buy-all"
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@@ -18,6 +18,27 @@ class Upgrade:
price: int
def choose_affordable_upgrades(
upgrades: Sequence[Upgrade], cookies: int
) -> list[Upgrade]:
"""@brief Plan a buy-all round: as many upgrades as the cookies pay for.
Walks the upgrades from most expensive to cheapest (the list order on a tie) and
takes each one whose price still fits in the cookies left.
@param upgrades The visible upgrades, in store order.
@param cookies The cookies the player has.
@return The upgrades to buy, most expensive first; empty when none is affordable.
"""
plan: list[Upgrade] = []
remaining = cookies
for upgrade in sorted(upgrades, key=lambda candidate: -candidate.price):
if upgrade.price <= remaining:
plan.append(upgrade)
remaining -= upgrade.price
return plan
def choose_most_expensive_affordable(
upgrades: Sequence[Upgrade], cookies: int
) -> Upgrade | None:
@@ -27,7 +48,5 @@ def choose_most_expensive_affordable(
@param cookies The cookies the player has.
@return The chosen upgrade (the first on a tie), or None when none is affordable.
"""
affordable = [upgrade for upgrade in upgrades if upgrade.price <= cookies]
if not affordable:
return None
return max(affordable, key=lambda upgrade: upgrade.price)
plan = choose_affordable_upgrades(upgrades, cookies)
return plan[0] if plan else None
@@ -151,13 +151,17 @@ class SeleniumGame:
)
return [self._read_upgrade(product) for product in products]
@staticmethod
def _read_again_if_stale(read: Callable[[], T]) -> T:
"""@brief Run a read; repeat it once when the page re-rendered under it."""
try:
return read()
except StaleElementReferenceException:
return read()
def _read_again_if_stale(self, read: Callable[[], T]) -> T:
"""@brief Run a read; repeat it while the page re-renders under it.
@throws StaleElementReferenceException When every attempt went stale.
"""
for _ in range(constants.STALE_READ_ATTEMPTS - 1):
try:
return read()
except StaleElementReferenceException:
self._sleep(constants.POLL_INTERVAL_SECONDS)
return read()
def buy(self, upgrade: Upgrade) -> bool:
"""@brief Buy an upgrade by clicking its product.
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@@ -317,16 +317,49 @@ def test_upgrades_retries_once_when_a_product_goes_stale() -> None:
assert make_game(driver).upgrades() == [Upgrade("product0", "Cursor", 15)]
def test_cookies_per_second_succeeds_after_four_stale_attempts() -> None:
driver = FakeDriver()
attempts = _stale_for(4, FakeElement(text="per second: 3.5"))
driver.find_element = attempts.find_element # type: ignore[method-assign]
fake_time = FakeTime()
assert make_game(driver, fake_time).cookies_per_second() == 3.5
assert attempts.calls == 5
assert fake_time.sleeps == [constants.POLL_INTERVAL_SECONDS] * 4
def test_cookie_count_gives_up_when_the_counter_stays_stale() -> None:
driver = FakeDriver()
driver.find_element = _always_stale # type: ignore[method-assign]
attempts = _stale_for(100, FakeElement(text="42 cookies"))
driver.find_element = attempts.find_element # type: ignore[method-assign]
fake_time = FakeTime()
with pytest.raises(StaleElementReferenceException):
make_game(driver).cookie_count()
make_game(driver, fake_time).cookie_count()
assert attempts.calls == constants.STALE_READ_ATTEMPTS
assert fake_time.sleeps == [constants.POLL_INTERVAL_SECONDS] * (
constants.STALE_READ_ATTEMPTS - 1
)
def _always_stale(by: str, value: str) -> FakeElement:
raise StaleElementReferenceException
class _StaleFor:
"""A `find_element` that goes stale for the first `stale` calls."""
def __init__(self, stale: int, element: FakeElement) -> None:
self._stale = stale
self._element = element
self.calls = 0
def find_element(self, by: str, value: str) -> FakeElement:
self.calls += 1
if self.calls <= self._stale:
raise StaleElementReferenceException
return self._element
def _stale_for(stale: int, element: FakeElement) -> _StaleFor:
return _StaleFor(stale, element)
def _stale_once_then(
+44 -2
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@@ -154,12 +154,12 @@ def test_main_logs_bought_only_for_real_purchases(
) -> None:
caplog.set_level("INFO")
main(["--duration", "0.05", "--interval", "0"], lambda _h: RecordingGame())
main(["--duration", "0.05", "--interval", "0.001"], lambda _h: RecordingGame())
assert "bought Cursor" in caplog.text
caplog.clear()
game = RecordingGame(buy_succeeds=False)
main(["--duration", "0.05", "--interval", "0"], lambda _h: game)
main(["--duration", "0.05", "--interval", "0.001"], lambda _h: game)
assert "buy" in game.calls
assert "bought Cursor" not in caplog.text
assert "bought 0 upgrades" in caplog.text
@@ -172,3 +172,45 @@ def test_main_prints_nothing_on_stdout_when_the_run_fails(
main(["--duration", "0"], lambda _headless: RecordingGame(fail_on_open=True))
assert capsys.readouterr().out == ""
def test_parse_args_buys_one_upgrade_unless_buy_all_is_given() -> None:
assert parse_args([]).buy_all is False
assert parse_args(["--buy-all"]).buy_all is True
@pytest.mark.parametrize("value", ["0", "-1", "abc", "nan"])
def test_parse_args_rejects_an_interval_that_is_not_positive(
value: str, capsys: pytest.CaptureFixture[str]
) -> None:
with pytest.raises(SystemExit) as exit_info:
parse_args(["--interval", value])
assert exit_info.value.code == 2
assert "greater than 0" in capsys.readouterr().err
def test_main_logs_the_interval_and_the_strategy(
caplog: pytest.LogCaptureFixture,
) -> None:
caplog.set_level("INFO")
main(["--duration", "0"], lambda _h: RecordingGame())
assert "every 5 seconds, strategy buy-one" in caplog.text
caplog.clear()
main(
["--duration", "0", "--interval", "2", "--buy-all"], lambda _h: RecordingGame()
)
assert "every 2.0 seconds, strategy buy-all" in caplog.text
def test_main_buy_all_buys_every_affordable_upgrade_per_check(
caplog: pytest.LogCaptureFixture,
) -> None:
caplog.set_level("INFO")
game = RecordingGame()
main(["--duration", "0.05", "--interval", "0.001", "--buy-all"], lambda _h: game)
assert "bought Cursor" in caplog.text
+79
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@@ -7,9 +7,11 @@ from pathlib import Path
from cookie_clicker_bot.application.game_loop import (
PlayResult,
buy_most_expensive_upgrade,
buy_upgrades,
click_and_buy,
click_cookie,
)
from cookie_clicker_bot.domain.buy_strategy import BuyStrategy
from cookie_clicker_bot.domain.upgrades import Upgrade
CURSOR = Upgrade("product0", "Cursor", 15)
@@ -169,3 +171,80 @@ def test_click_and_buy_stops_at_the_deadline_and_reports_elapsed_time() -> None:
assert result.clicks == 300
assert result.elapsed_seconds == 300.0
def test_buy_upgrades_buy_one_buys_only_the_best_affordable() -> None:
game = FakeGame(cookies=120, upgrades=[CURSOR, GRANDMA])
assert buy_upgrades(game, BuyStrategy.BUY_ONE) == [GRANDMA]
assert game.bought == [GRANDMA]
def test_buy_upgrades_buy_all_buys_every_affordable_upgrade() -> None:
game = FakeGame(cookies=120, upgrades=[CURSOR, GRANDMA])
assert buy_upgrades(game, BuyStrategy.BUY_ALL) == [GRANDMA, CURSOR]
assert game.bought == [GRANDMA, CURSOR]
def test_buy_upgrades_buy_all_buys_nothing_when_too_poor() -> None:
game = FakeGame(cookies=10, upgrades=[CURSOR, GRANDMA])
assert buy_upgrades(game, BuyStrategy.BUY_ALL) == []
assert game.bought == []
def test_buy_upgrades_buy_all_leaves_out_failed_buys() -> None:
game = FakeGame(cookies=120, upgrades=[CURSOR, GRANDMA], buy_succeeds=False)
assert buy_upgrades(game, BuyStrategy.BUY_ALL) == []
assert game.bought == [GRANDMA, CURSOR]
def test_click_and_buy_defaults_to_buying_one_upgrade() -> None:
clock = FakeClock()
game = FakeGame(cookies=120, upgrades=[CURSOR, GRANDMA], clock=clock)
result = click_and_buy(game, 6, 5, clock)
assert result.purchases == ("Grandma",)
def test_click_and_buy_buy_all_records_every_purchase_in_order() -> None:
clock = FakeClock()
game = FakeGame(cookies=120, upgrades=[CURSOR, GRANDMA], clock=clock)
result = click_and_buy(game, 6, 5, clock, BuyStrategy.BUY_ALL)
assert result.purchases == ("Grandma", "Cursor")
def test_click_and_buy_buy_all_does_not_record_failed_buys() -> None:
clock = FakeClock()
game = FakeGame(
cookies=120, upgrades=[CURSOR, GRANDMA], clock=clock, buy_succeeds=False
)
result = click_and_buy(game, 6, 5, clock, BuyStrategy.BUY_ALL)
assert game.bought == [GRANDMA, CURSOR]
assert result.purchases == ()
def test_click_and_buy_checks_every_second_with_a_one_second_interval() -> None:
clock = FakeClock()
game = FakeGame(cookies=105, upgrades=[GRANDMA], clock=clock)
click_and_buy(game, 4, 1, clock)
assert game.buy_times == [2.0, 3.0, 4.0]
def test_click_and_buy_checks_every_ten_seconds_with_a_ten_second_interval() -> None:
clock = FakeClock()
game = FakeGame(cookies=105, upgrades=[GRANDMA], clock=clock)
result = click_and_buy(game, 25, 10, clock)
assert game.buy_times == [11.0, 21.0]
assert result.purchases == ("Grandma", "Grandma")
+36 -1
View File
@@ -2,7 +2,11 @@
@brief Tests of the rule that picks the upgrade to buy.
"""
from cookie_clicker_bot.domain.upgrades import Upgrade, choose_most_expensive_affordable
from cookie_clicker_bot.domain.upgrades import (
Upgrade,
choose_affordable_upgrades,
choose_most_expensive_affordable,
)
CURSOR = Upgrade("product0", "Cursor", 15)
GRANDMA = Upgrade("product1", "Grandma", 100)
@@ -33,3 +37,34 @@ def test_choose_takes_the_first_on_a_tie() -> None:
def test_choose_ignores_the_order_of_the_list() -> None:
assert choose_most_expensive_affordable([GRANDMA, CURSOR], 105) == GRANDMA
def test_plan_skips_an_upgrade_the_remaining_cookies_cannot_pay() -> None:
assert choose_affordable_upgrades([CURSOR, GRANDMA, FARM], 105) == [GRANDMA]
def test_plan_buys_several_upgrades_most_expensive_first() -> None:
assert choose_affordable_upgrades([CURSOR, GRANDMA, FARM], 120) == [GRANDMA, CURSOR]
def test_plan_is_empty_when_nothing_is_affordable() -> None:
assert choose_affordable_upgrades([CURSOR, GRANDMA], 10) == []
def test_plan_is_empty_without_upgrades() -> None:
assert choose_affordable_upgrades([], 1000) == []
def test_plan_spends_the_whole_budget_on_equal_prices() -> None:
twin = Upgrade("product9", "Twin", 100)
assert choose_affordable_upgrades([GRANDMA, twin], 250) == [GRANDMA, twin]
assert choose_affordable_upgrades([twin, GRANDMA], 150) == [twin]
def test_plan_does_not_change_the_given_list() -> None:
upgrades = [CURSOR, GRANDMA]
choose_affordable_upgrades(upgrades, 1000)
assert upgrades == [CURSOR, GRANDMA]