MIL-009: Executable with PyInstaller
Review record RC-048 (Go, autonomous mode, not independent). Task: MIL-009#1 Task: MIL-009#2 Task: MIL-009#3 Task: MIL-009#4 Task: MIL-009#5 Task: MIL-009#6 Task: MIL-009#7 Task: MIL-009#8
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@@ -1,7 +1,8 @@
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"""Generate the PNG assets of the flash card program.
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@file generate_images.py
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@brief Draws card_front, card_back, right and wrong as antialiased RGBA PNGs.
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@brief Draws card_front, card_back, right and wrong as antialiased RGBA PNGs,
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plus the program icon flash_card.ico.
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Uses the standard library only; run it to regenerate the assets.
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"""
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@@ -23,6 +24,7 @@ from flash_card.constants import ( # noqa: E402
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CARD_FRONT_IMAGE_NAME,
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CARD_HEIGHT,
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CARD_WIDTH,
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ICON_FILE_NAME,
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RIGHT_IMAGE_NAME,
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WRONG_IMAGE_NAME,
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)
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@@ -57,6 +59,10 @@ _CROSS_SEGMENTS: tuple[Segment, ...] = (
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((68.0, 32.0), (32.0, 68.0)),
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)
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_PNG_SIGNATURE = b"\x89PNG\r\n\x1a\n"
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_ICON_SIZE = 256
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_ICON_HEADER_SIZE = 6
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_ICON_ENTRY_SIZE = 16
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_ICON_BITS_PER_PIXEL = 32
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class _Canvas:
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@@ -309,20 +315,27 @@ def _render_card(fill: Color) -> _Canvas:
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def _render_button(
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gradient: tuple[Color, Color], segments: Sequence[Segment]
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gradient: tuple[Color, Color],
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segments: Sequence[Segment],
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size: int = _BUTTON_SIZE,
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) -> _Canvas:
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"""Draw a rounded gradient square with a white symbol.
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@param gradient Top and bottom colour.
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@param segments Line segments of the symbol.
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@param segments Line segments of the symbol, drawn for a 100 px button.
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@param size Side of the square in pixels; the design is scaled to it.
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@return The canvas.
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"""
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size = _BUTTON_SIZE
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scale = size / _BUTTON_SIZE
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scaled = [
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((a[0] * scale, a[1] * scale), (b[0] * scale, b[1] * scale))
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for a, b in segments
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]
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canvas = _Canvas(size, size)
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box: Box = (0.0, 0.0, float(size), float(size))
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square = _rounded_rect_mask(size, size, box, _BUTTON_RADIUS)
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square = _rounded_rect_mask(size, size, box, _BUTTON_RADIUS * scale)
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canvas.paint(square, _vertical_gradient(gradient[0], gradient[1], size))
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symbol = _stroke_mask(size, size, segments, _STROKE_WIDTH)
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symbol = _stroke_mask(size, size, scaled, _STROKE_WIDTH * scale)
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canvas.paint(symbol, _solid(_WHITE))
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return canvas
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@@ -351,8 +364,24 @@ def encode_png(width: int, height: int, rgba: bytes) -> bytes:
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)
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def encode_ico(png: bytes, size: int) -> bytes:
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"""Wrap one PNG image in an ICO container.
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@param png The PNG file content.
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@param size Image side in pixels; 256 is stored as 0.
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@return The ICO file content.
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"""
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stored = 0 if size >= _ICON_SIZE else size
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offset = _ICON_HEADER_SIZE + _ICON_ENTRY_SIZE
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header = struct.pack("<HHH", 0, 1, 1)
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entry = struct.pack(
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"<BBBBHHII", stored, stored, 0, 0, 1, _ICON_BITS_PER_PIXEL, len(png), offset
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)
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return header + entry + png
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def generate_images(output_dir: Path) -> list[Path]:
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"""Write the four PNG assets into a folder.
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"""Write the four PNG assets and the icon into a folder.
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@param output_dir Folder to write into; created when missing.
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@return The paths of the written files.
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@@ -370,6 +399,11 @@ def generate_images(output_dir: Path) -> list[Path]:
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data = encode_png(canvas.width, canvas.height, canvas.to_rgba_bytes())
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path.write_bytes(data)
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written.append(path)
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icon = _render_button(_RIGHT_GRADIENT, _CHECK_SEGMENTS, _ICON_SIZE)
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png = encode_png(icon.width, icon.height, icon.to_rgba_bytes())
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icon_path = output_dir / ICON_FILE_NAME
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icon_path.write_bytes(encode_ico(png, _ICON_SIZE))
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written.append(icon_path)
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return written
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