MIL-008 plan and design: choose level (100, 1000 or all words)
New milestone MIL-008 with story US-001.06, and the design documents updated for the level choice: BC-001, PP-001, US-001, UC-001, DM-001, DICT-001, SSD-001, OC-001, SD-001, DCD-001 and the wireframe. Review records RC-030 to RC-040, all Go (autonomous mode, not independent). Task: MIL-008#1
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# UC-001: Study Flash Cards
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## Metadata
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| Key | Value |
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| --- | --- |
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| ID | UC-001 |
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| CrossReference | [UCD-001], [US-001], [SA-001], [DM-001], [SSD-001] |
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| Language | en |
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| Domain | it |
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## Version History
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| Date | Status | Author | Reviewer | Change | Commit |
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| --- | --- | --- | --- | --- | --- |
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| 2026-10-14 | Accepted | Jens Tirsvad Nielsen | AI as stand-in for S01 | Initial version | [c3fbcbc] |
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---
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**Format:** Fully Dressed
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## Fully Dressed
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- **Scope:** Flash Card program
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- **Level:** user-goal
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- **Primary Actor:** Learner
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- **Stakeholders and Interests:**
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- S01 — learns the Malay words and wants only unknown words to come up
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- S02 — wants to see the assignment's behaviour step by step
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- **Preconditions:**
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- A word list exists.
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- A display is available.
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- **Postconditions (success guarantee):**
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- The words the Learner marked as known are no longer in the words to learn.
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- The words to learn are kept, so that the next session starts from them.
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### Main Success Scenario
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1. The Learner starts the program.
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2. The system loads the words to learn: from the kept progress when it exists, otherwise from the word list.
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3. The system shows a random card with the word in Malay.
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4. After three seconds the system turns the card over and shows the translation in Danish.
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5. The Learner states that the word is known.
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6. The system removes the word from the words to learn and keeps the words to learn.
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7. The system shows a new random card, and the Learner repeats from step 4 until no word is left.
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### Extensions (Alternative / Exception Flows)
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- 3a. Spoken words are available on the Learner's machine:
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1. The system speaks the Malay word. If speaking fails, the system logs it and goes on.
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- 5a. The Learner states that the word is not known:
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1. The system keeps the word in the words to learn and shows a new random card; the Learner goes on at step 4.
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- 5b. The Learner answers before three seconds have passed:
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1. The system cancels the turn-over of the card being shown and starts a new one for the next card.
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- 7a. No word is left:
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1. The system tells the Learner that there is nothing left to learn, and further answers change nothing.
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- 2a. The kept progress or the word list is unreadable:
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1. The system reports the problem to the Learner and ends; it does not overwrite the kept progress.
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### Special Requirements / Business Rules
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| Step | Rule |
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| --- | --- |
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| 3, 7 | The next card is chosen at random from the words to learn |
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| 4 | The turn-over comes three seconds after the card appears |
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| 6 | A word is identified by its Malay and Danish text; the first equal word is removed |
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| 2 | The word list names its two languages and holds one word and one translation per card |
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### Open Issues
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- Starting again (resetting the kept progress) is not offered in the program; deleting the kept progress does it.
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---
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[UCD-001]: ../use-case-diagram.md
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[US-001]: ../user-stories.md
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[SA-001]: ../stakeholder-analysis.md
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[DM-001]: ../domain-model.md
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[SSD-001]: ./ssd.md
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[c3fbcbc]: https://git.tirsystem.com/Tirsvad-Udemy-100-days-of-code/031-flash-card/commit/c3fbcbcfaf799e0ae34aed7e14d3bc8a62f03db3
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# UC-001: Study Flash Cards
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## Metadata
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| Key | Value |
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| --- | --- |
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| ID | UC-001 |
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| CrossReference | [UCD-001], [US-001], [SA-001], [DM-001], [SSD-001] |
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| Language | en |
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| Domain | it |
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## Version History
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| Date | Status | Author | Reviewer | Change | Commit |
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| --- | --- | --- | --- | --- | --- |
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| 2026-10-14 | Deprecated | Jens Tirsvad Nielsen | AI as stand-in for S01 | Initial version | [c3fbcbc] |
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| 2026-10-14 | Accepted | Jens Tirsvad Nielsen | AI as stand-in for S01 | Added the choice of level (US-001.06) | pending |
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---
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**Format:** Fully Dressed
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## Fully Dressed
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- **Scope:** Flash Card program
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- **Level:** user-goal
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- **Primary Actor:** Learner
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- **Stakeholders and Interests:**
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- S01 — learns the Malay words and wants only unknown words to come up
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- S02 — wants to see the assignment's behaviour step by step
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- **Preconditions:**
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- A word list exists.
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- A display is available.
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- **Postconditions (success guarantee):**
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- The words the Learner marked as known are no longer in the words to learn.
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- The words to learn are kept, so that the next session starts from them.
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### Main Success Scenario
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1. The Learner starts the program.
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2. The system offers the levels: 100 words, 1000 words and all words.
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3. The Learner chooses a level.
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4. The system loads the words to learn: from the kept progress when it exists, otherwise from the word list.
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5. The system shows a random card, with the word in Malay, from the first words of the word list that fit the level and are still to learn.
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6. After three seconds the system turns the card over and shows the translation in Danish.
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7. The Learner states that the word is known.
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8. The system removes the word from the words to learn and keeps the words to learn.
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9. The system shows a new random card of the level, and the Learner repeats from step 6 until no word is left at the level.
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### Extensions (Alternative / Exception Flows)
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- 3a. The Learner has given the level when starting the program:
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1. The system skips steps 2 and 3 and goes on at step 4.
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- 5a. Spoken words are available on the Learner's machine:
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1. The system speaks the Malay word. If speaking fails, the system logs it and goes on.
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- 7a. The Learner states that the word is not known:
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1. The system keeps the word in the words to learn and shows a new random card of the level; the Learner goes on at step 6.
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- 7b. The Learner answers before three seconds have passed:
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1. The system cancels the turn-over of the card being shown and starts a new one for the next card.
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- 9a. No word is left at the level:
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1. The system tells the Learner that there is nothing left to learn at this level, and further answers change nothing.
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- 4a. The kept progress or the word list is unreadable:
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1. The system reports the problem to the Learner and ends; it does not overwrite the kept progress.
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### Special Requirements / Business Rules
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| Step | Rule |
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| --- | --- |
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| 2, 3 | A level is a number of words (100 or 1000) or all words |
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| 5 | The word list is ordered from the most to the least frequent word; a level of N words is its first N words; a list shorter than N is used whole |
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| 5, 9 | The next card is chosen at random from the words of the level that are still to learn |
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| 6 | The turn-over comes three seconds after the card appears |
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| 8 | A word is identified by its Malay and Danish text; the first equal word is removed; known words stay known at every level and words outside the level are kept |
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| 4 | The word list names its two languages and holds one word and one translation per card |
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### Open Issues
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- Starting again (resetting the kept progress) is not offered in the program; deleting the kept progress does it.
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- Going back to the level choice without restarting the program is not offered.
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---
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[UCD-001]: ../use-case-diagram.md
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[US-001]: ../user-stories.md
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[SA-001]: ../stakeholder-analysis.md
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[DM-001]: ../domain-model.md
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[SSD-001]: ./ssd.md
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[c3fbcbc]: https://git.tirsystem.com/Tirsvad-Udemy-100-days-of-code/031-flash-card/commit/c3fbcbcfaf799e0ae34aed7e14d3bc8a62f03db3
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