MIL-003: Continuous play and high score
This gate decides whether the game follows the day-24 lectures on the high score and on continuous play: the scoreboard has a high_score, reset replaces game_over, a collision resets the snake and the score and the game goes on, and the old snake leaves the screen. The high score lives in memory only; the lecture itself shows that it is lost when the game is started again, and [MIL-004] stores it. The work is delivered on the branch mil-003-continuous-play-and-high-score and one pull request.
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