Plan the screenshot: objective 13 and MIL-006, reviewed in RC-014 to RC-017
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## Version History
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| Date | Status | Author | Reviewer | Change | Commit |
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| --- | --- | --- | --- | --- | --- |
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| 2026-10-13 | Accepted | Jens Tirsvad Nielsen | AI as stand-in for S01 | Initial version, reviewed in RC-003 (Go) | [e004c34] |
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| 2026-10-13 | Deprecated | Jens Tirsvad Nielsen | AI as stand-in for S01 | Initial version, reviewed in RC-003 (Go) | [e004c34] |
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| 2026-10-13 | Accepted | Jens Tirsvad Nielsen | AI as stand-in for S01 | Added the term screenshot; reviewed in RC-016 (Go) | pending |
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---
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@@ -51,6 +52,7 @@ Maps each Product Owner (PO) term to its professional information technology (IT
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| read | en | `open` in mode `r`, then `read` | The game gets the high score from the data file as text and converts it to a whole number. | BC, PP, MIL | PY |
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| write | en | `open` in mode `w`, then `write` | The game replaces the content of the data file with the new high score as text. | BC, PP, MIL | PY |
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| inheritance | en | subclass of `Turtle` | A class takes over the attributes and methods of another class; `Food` and `Scoreboard` take over those of `Turtle`. | BC, SA, MIL | PY |
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| screenshot | en | `docs/images/snake-score-5.png` | The picture of the running game window that the README and the wiki show. | BC, SA, PP, MIL | none |
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## Rules
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