Merge pull request 'MIL-001: Project foundation' (#35) from mil-001-project-foundation into main
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This commit was merged in pull request #35.
This commit is contained in:
2026-10-13 08:19:57 +02:00
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# Continuous integration for the Snake Game.
#
# Run by Gitea Actions. The file lives in .gitea/workflows, not in
# .github/workflows: GitHub refuses a push that touches .github/workflows from a
# token without the workflow scope, and that blocks the push mirror to GitHub.
# Runs the same checks as the README, "Run the tests".
#
# The tests need no display: `snake_game.snake` does not import `turtle` until a
# real segment is created, and the tests pass fakes.
name: CI
on:
push:
pull_request:
permissions:
contents: read
jobs:
checks:
runs-on: ubuntu-latest
steps:
- name: Check out the repository
uses: actions/checkout@v4
- name: Set up Python 3.13
uses: actions/setup-python@v5
with:
python-version: "3.13"
- name: Install
run: |
python -m pip install --upgrade pip
python -m pip install -e ".[dev]"
- name: Tests
run: python -m pytest
- name: Lint
run: python -m ruff check src tests
- name: Format check
run: python -m ruff format --check src tests
- name: Types
run: python -m mypy
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# Personal tokens: never commit or import this file
.env
# Virtual environment
.venv
venv
# Byte-compiled and cached files
__pycache__
*.py[cod]
*$py.class
# Packaging and build output (build/ also holds the Doxygen HTML)
build/
dist/
*.egg-info/
*.egg
.eggs/
pip-wheel-metadata/
# Test, lint and type-check caches
.pytest_cache/
.ruff_cache/
.mypy_cache/
.coverage
.coverage.*
htmlcov/
# Editors and operating systems
.idea/
.vscode/
*.swp
.DS_Store
Thumbs.db
.codex/agents/
# Local state: the high score file of the game (day 24)
data.txt
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# Doxygen configuration for the snake game (Python sources in src/).
#
# Build: doxygen Doxyfile
# Output: build/doxygen/index.html
#
# Only the settings that differ from the Doxygen defaults are listed. A warning
# (for example an undocumented public item) fails the build.
DOXYFILE_ENCODING = UTF-8
PROJECT_NAME = "Snake Game"
PROJECT_BRIEF = "Snake game from Udemy's 100 Days of Code (day 24)"
OUTPUT_DIRECTORY = build
HTML_OUTPUT = doxygen
# Python sources are documented with Doxygen commands in docstrings and in
# "##" comments.
OPTIMIZE_OUTPUT_JAVA = YES
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
INPUT = src
FILE_PATTERNS = *.py
RECURSIVE = YES
SOURCE_BROWSER = YES
GENERATE_HTML = YES
GENERATE_LATEX = NO
HAVE_DOT = NO
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_IF_INCOMPLETE_DOC = YES
# NO: with YES, Doxygen also asks for an @return on every "-> None" function.
WARN_NO_PARAMDOC = NO
WARN_AS_ERROR = FAIL_ON_WARNINGS
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# 024-snake # Snake Game (Day 24)
The classic Snake game, built with Python's `turtle` module. It is the day-24
assignment of Udemy's *100 Days of Code: The Complete Python Pro Bootcamp*. Day 24
teaches the local file system and reading and writing files with `open` and the
`with` keyword, and applies them to the snake game: the scoreboard shows a high
score next to the score, the game goes on after a collision instead of ending, and
the high score is kept in the file `data.txt`, so it is still there the next time
the game is started.
The game has no runtime dependencies. The code keeps the names of the lectures
(`Snake`, `create_snake`, `move`, `reset`, `up`, `down`, `left`, `right`,
`segments`, `head`, `game_is_on`, `Food`, `Scoreboard`, `refresh`, `extend`,
`increase_score`, `update_scoreboard`, `high_score`) so that you can compare it
with your own solution.
This repository continues
[021-snake-game](https://git.tirsystem.com/Tirsvad-Udemy-100-days-of-code/021-snake-game)
and starts from its finished game; `docs/project-plan.md` tells how the work is
split into milestones.
> **Status:** in progress. The repository foundation (this README, the
> configuration, the constants, the Doxygen settings and the continuous
> integration workflow) is in place; the game itself, continuous play, the high
> score and the high score file follow in milestones 2 to 4, and the wiki in
> milestone 5. The sections below describe the finished game.
## Requirements
- Python 3.13 or newer, with `tkinter` (the `turtle` module needs it).
- `git`, to clone the repository.
- Optional: [Doxygen](https://www.doxygen.nl/) to build the source documentation.
- No runtime dependencies. The development tools (`pytest`, `ruff`, `mypy`) are
installed into the virtual environment by the `dev` extra.
## Set up
Clone the repository, then create a local virtual environment `.venv` in its
root, upgrade `pip` and install the project with its development tools. The
`.venv` folder is ignored by git.
```bash
git clone https://git.tirsystem.com/Tirsvad-Udemy-100-days-of-code/024-snake.git
cd 024-snake
```
### Windows powershell
```powershell
python -m venv .venv
.\.venv\Scripts\Activate.ps1
python -m pip install --upgrade pip
python -m pip install -e ".[dev]"
```
If PowerShell refuses to run the activation script, allow scripts for this
window only with `Set-ExecutionPolicy -Scope Process -ExecutionPolicy RemoteSigned`
and activate again. Python from python.org includes `tkinter`.
### Linux debian
Debian 13 or newer ships Python 3.13. On older releases install Python 3.13
separately.
```bash
sudo apt install python3 python3-venv python3-tk
python3 -m venv .venv
source .venv/bin/activate
python -m pip install --upgrade pip
python -m pip install -e ".[dev]"
```
### MacOS
```bash
brew install python@3.13 python-tk@3.13
python3.13 -m venv .venv
source .venv/bin/activate
python -m pip install --upgrade pip
python -m pip install -e ".[dev]"
```
## Run
With the virtual environment active:
```bash
python -m snake_game
```
The game itself is added in milestone 2 (see the status above); this section
is completed with the controls, the two scores and the high score file in
milestones 2 to 5.
## Run the tests
The tests need no display: they use fakes instead of real turtles.
```bash
pytest
```
The same checks that continuous integration runs:
```bash
python -m pytest
python -m ruff check src tests
python -m ruff format --check src tests
python -m mypy
```
## Continuous integration
`.gitea/workflows/ci.yml` runs on Gitea Actions on every push and on every pull
request. It sets up Python 3.13, upgrades `pip`, installs `.[dev]`, then runs
`pytest`, `ruff` (lint and format check) and `mypy`. It does not build the source
documentation: run `doxygen Doxyfile` yourself, as the next section shows. No
step opens a turtle window.
The workflow lives in `.gitea/workflows` and not in `.github/workflows`, so
GitHub does not run it and pushing to a GitHub mirror needs no workflow
permission.
## Build the source documentation
The source is documented with Doxygen comments and the `Doxyfile` in the root.
Install Doxygen (`winget install DimitriVanHeesch.Doxygen` on Windows,
`sudo apt install doxygen` on Debian, `brew install doxygen` on macOS), then:
```bash
doxygen Doxyfile
```
The HTML is written to `build/doxygen/index.html`. A warning fails the build.
## Project layout
```text
.
├── .gitea/workflows/ci.yml continuous integration (Gitea Actions)
├── docs/ business case, plan, milestones, reviews
├── src/snake_game/ the game
│ ├── __init__.py
│ └── constants.py every constant of the game
├── tests/ pytest tests
├── Doxyfile source documentation settings
├── LICENSE
├── pyproject.toml project configuration
└── README.md
```
The remaining modules (`snake.py`, `food.py`, `scoreboard.py`, `main.py` and
`__main__.py`) are added in milestone 2.
## License
GNU Affero General Public License v3.0 only. See [LICENSE](LICENSE).
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| PP | Project Plan | docs/project-plan.md | 002 | | PP | Project Plan | docs/project-plan.md | 002 |
| MIL | Milestone / Gateway | docs/milestones/*.md | 006 | | MIL | Milestone / Gateway | docs/milestones/*.md | 006 |
| DICT | Domain Dictionary | docs/dictionary.md | 002 | | DICT | Domain Dictionary | docs/dictionary.md | 002 |
| RC | SQA Review Record | docs/sqa/reviews/rc-*.md | 009 | | RC | SQA Review Record | docs/sqa/reviews/rc-*.md | 010 |
## Languages ## Languages
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# RC-009: Code review of MIL-001 (project foundation: constants, package, tests)
## Metadata
| Key | Value |
| --- | --- |
| ID | RC-009 |
| CrossReference | [MIL-001], [QC-PY-001] |
## Version History
| Date | Status | Author | Reviewer | Change | Commit |
| --- | --- | --- | --- | --- | --- |
| 2026-10-13 | Proposed | Jens Tirsvad Nielsen | AI as stand-in for S01 | Initial version | [61d6df7] |
---
## Artifact Under Review
- Instance reviewed: the source and tests that [MIL-001] delivers (project foundation: constants, package, tests)
- Checklist used: [QC-PY-001]
- Scope: full review of the files changed on the branch of the milestone
- Language and domain: n/a
- Language reviewer: none
- Mode: autonomous, not independent (the reviewer is `AI as stand-in for S01`; the assistant also wrote the code)
## Checklist Results
| # | Criterion | Status | Evidence/Notes |
| --- | --- | --- | --- |
| 1 | Packages, modules, functions, variables, classes and constants follow PEP 8 casing (`snake_case`, `PascalCase`, `UPPER_SNAKE`) | Pass | `SCREEN_WIDTH`, `BODY_COLOR` and the other constants are `UPPER_SNAKE`; test functions are `snake_case`; the package is `snake_game`. |
| 2 | Names state purpose in the domain's language; no unexplained abbreviations, no single-letter names outside tiny scopes | Pass | Names state purpose (`STARTING_POSITIONS`, `FOOD_COLLISION_DISTANCE`); the only short names are `x` and `y` in tiny comprehensions. |
| 3 | Code is produced by the project's formatter and passes its linter with no unexplained suppressions | Pass | `python -m ruff check src tests` and `python -m ruff format --check src tests` exit 0 with the selection E, F, W, I, N, UP, B, SIM; no `noqa`. |
| 4 | Every function and method signature is type-annotated, including `-> None` | Pass | Every test function is annotated `-> None`; `constants.py` holds `Final[...]` annotated values. |
| 5 | No bare `except:`, no swallowed exceptions; specific exceptions are raised and the cause is kept (`raise ... from`) | N-A | The changed files contain no exception handling. |
| 6 | No mutable default arguments and no shadowed builtins | Pass | No function has a default argument and no builtin is shadowed. |
| 7 | Files, locks and connections are managed with context managers | N-A | The changed files open no file. |
| 8 | Public modules, classes and functions have docstrings that say what, not how | Pass | `constants.py` has a Doxygen `##` comment for every constant; the module and the package have docstrings. |
| 9 | Logging uses `logging`, not `print`; no secrets or personal data in log output | N-A | The changed files neither log nor print. |
| 10 | Classes and operations trace to the Design Class Diagram they implement; deviations are recorded | Pass | No class exists in these files; the classes of later milestones have no Design Class Diagram, a deviation recorded here: the project is a learning project of this size, and the classes trace to the lectures and to the base. |
| 11 | Tests exist for new behaviour, are named for the behaviour, and do not depend on order or the network | Pass | `tests/test_constants.py` has 27 tests named for the value they fix; none depends on order or the network. |
| 12 | Type checker runs in strict mode without errors; `Any` is justified in a comment | Pass | `python -m mypy` runs with `strict = true` and reports no issues; no `Any`. |
| 13 | Dependencies are declared and pinned in the project's dependency file, none unused | Pass | `dependencies = []`; the `dev` extra declares pytest, ruff and mypy with lower bounds, and all three are used. |
| 14 | Each piece of knowledge (a business rule, constant, format, validation or query) is defined in one place; code is merged only where it expresses the same knowledge, not where it merely looks alike | Pass | Every value of the lectures is defined once, in `constants.py`; the tests read it from there. |
| 15 | Imports point inward: business-rule modules import no framework, database, UI or delivery-mechanism code, and there are no import cycles | Pass | `constants.py` imports only `typing.Final`; no import cycle. |
| 16 | SOLID holds: a class or module has one reason to change; new behaviour is added by extension, not by editing a type test in several places; subclasses honour the contract of their base; protocols are narrow; high-level code depends on protocols or abstract types and receives its implementations | Pass | A module of constants has one reason to change; there is no class to extend. |
## Overall Verdict
Go — all Mandatory criteria pass or are not applicable. Assessed on 2026-10-13 by the assistant that wrote the code, as stand-in for S01 in autonomous mode. Mode: autonomous, not independent. The pull request is the second look.
## Action Items
| Action | Owner | Due |
| --- | --- | --- |
| Challenge this `Go` in the run summary or on the pull request if the stand-in decision is not wanted | S01 | 2026-10-20 |
---
[MIL-001]: ../../milestones/mil-001-project-foundation.md
[QC-PY-001]: ../../../framework/qc/code/qc-programming-python.md
[61d6df7]: https://git.tirsystem.com/Tirsvad-Udemy-100-days-of-code/024-snake/commit/61d6df778418312a964b8dba879177c201d28eaf
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[build-system]
requires = ["setuptools>=77"]
build-backend = "setuptools.build_meta"
[project]
name = "snake-game"
version = "0.1.0"
description = "Snake game from Udemy's 100 Days of Code (day 24), built with Python turtle graphics: continuous play and a high score kept in a file between games."
readme = "README.md"
requires-python = ">=3.13"
license = "AGPL-3.0-only"
license-files = ["LICENSE"]
authors = [{ name = "Jens Tirsvad Nielsen" }]
keywords = ["snake", "game", "turtle", "udemy", "100-days-of-code", "high-score"]
classifiers = [
"Programming Language :: Python :: 3 :: Only",
"Programming Language :: Python :: 3.13",
"Topic :: Education",
"Topic :: Games/Entertainment",
]
# The game runs on the standard library only (turtle needs tkinter).
dependencies = []
[project.optional-dependencies]
dev = [
"pytest>=8",
"ruff>=0.6",
"mypy>=1.11",
]
[project.urls]
Repository = "https://git.tirsystem.com/Tirsvad-Udemy-100-days-of-code/024-snake"
[tool.setuptools.packages.find]
where = ["src"]
[tool.pytest.ini_options]
testpaths = ["tests"]
pythonpath = ["src", "tests"]
[tool.ruff]
line-length = 88
target-version = "py313"
src = ["src", "tests"]
extend-exclude = ["framework", "build"]
[tool.ruff.lint]
select = ["E", "F", "W", "I", "N", "UP", "B", "SIM"]
[tool.mypy]
python_version = "3.13"
strict = true
files = ["src", "tests"]
mypy_path = ["src", "tests"]
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## @package snake_game
# @brief Snake game from Udemy's 100 Days of Code (day 24).
#
# @mainpage Snake Game
#
# A snake of three square segments moves across a Python turtle screen by
# itself and is steered with the arrow keys. It eats food, grows and keeps a
# score. When the head passes the wall or touches the tail the snake and the
# score are reset and the game goes on; the high score is kept in the file
# data.txt between games. The game uses the standard library only.
#
# The constants of the game are in constants.py.
"""Snake game from Udemy's 100 Days of Code (day 24)."""
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## @file constants.py
# @brief Constants of the snake game.
#
# Every value that the day-20, day-21 and day-24 lectures fix lives here, so
# that no other module contains a magic number. The turtle coordinate system
# has its centre at (0, 0); the 600 by 600 screen therefore reaches from -300
# to 300 on both axes. A direction is a turtle heading in degrees: 0 points
# right and the angle grows counter-clockwise.
"""Constants of the snake game, as fixed by the day-20, day-21 and day-24 lectures."""
from typing import Final
## @brief Width of the screen in pixels.
SCREEN_WIDTH: Final[int] = 600
## @brief Height of the screen in pixels.
SCREEN_HEIGHT: Final[int] = 600
## @brief Background colour of the screen.
SCREEN_BACKGROUND_COLOR: Final[str] = "black"
## @brief Title of the game window.
SCREEN_TITLE: Final[str] = "My Snake Game"
## @brief Shape of every body segment of the snake; the head has `HEAD_SHAPE`.
SEGMENT_SHAPE: Final[str] = "square"
## @brief Colour of every body segment, that is every segment behind the head.
BODY_COLOR: Final[str] = "light green"
## @brief Colour of the head of the snake.
HEAD_COLOR: Final[str] = "dark green"
## @brief Name under which the shape of the head is registered with the screen.
HEAD_SHAPE: Final[str] = "snake_head"
## @brief Outline of the head: a 20 by 20 pixel square, as the corners (x, y).
#
# These are turtle shape coordinates: the front of the shape is the positive y
# direction, which a turtle with heading 0 draws pointing right.
HEAD_OUTLINE: Final[tuple[tuple[int, int], ...]] = (
(-10, -10),
(-10, 10),
(10, 10),
(10, -10),
)
## @brief Outline of the mouth: a wedge cut into the middle of the front edge.
#
# It is 12 pixels wide at the edge and 8 pixels deep, in the same shape
# coordinates as `HEAD_OUTLINE`.
MOUTH_OUTLINE: Final[tuple[tuple[int, int], ...]] = ((-6, 10), (0, 2), (6, 10))
## @brief Colour of the mouth: the background colour, so that it looks cut out.
MOUTH_COLOR: Final[str] = "black"
## @brief Where the segments are drawn when the game starts, from head to tail.
#
# The positions lie on one row, 20 pixels apart, which is the width of a
# default turtle square, so the segments touch without overlapping.
STARTING_POSITIONS: Final[tuple[tuple[int, int], ...]] = ((0, 0), (-20, 0), (-40, 0))
## @brief Distance in pixels that the head moves in one move.
MOVE_DISTANCE: Final[int] = 20
## @brief Direction up, as a turtle heading in degrees.
UP: Final[int] = 90
## @brief Direction down, as a turtle heading in degrees.
DOWN: Final[int] = 270
## @brief Direction left, as a turtle heading in degrees.
LEFT: Final[int] = 180
## @brief Direction right, as a turtle heading in degrees.
RIGHT: Final[int] = 0
## @brief Wait in seconds between two moves.
REFRESH_DELAY_SECONDS: Final[float] = 0.1
## @brief Shape of the food.
FOOD_SHAPE: Final[str] = "circle"
## @brief Stretch factor of the food in both directions; 0.5 is half a default turtle.
FOOD_SIZE: Final[float] = 0.5
## @brief Colour of the food.
FOOD_COLOR: Final[str] = "blue"
## @brief Speed of the food; `fastest` switches its animation off.
FOOD_SPEED: Final[str] = "fastest"
## @brief How far from the centre the wall is, on every side, in pixels.
#
# The head must stay inside it, and the food is shown inside it.
WALL_LIMIT: Final[int] = 280
## @brief The snake eats the food when the head is closer to it than this, in pixels.
FOOD_COLLISION_DISTANCE: Final[int] = 15
## @brief Text in front of the score on the scoreboard.
SCORE_LABEL: Final[str] = "Score: "
## @brief Colour of the scoreboard text.
SCOREBOARD_COLOR: Final[str] = "white"
## @brief Where the scoreboard text is written: the top centre of the screen.
SCOREBOARD_POSITION: Final[tuple[int, int]] = (0, 270)
## @brief Alignment of the scoreboard text around its position.
SCOREBOARD_ALIGNMENT: Final[str] = "center"
## @brief Font of the scoreboard text: family, size and style.
SCOREBOARD_FONT: Final[tuple[str, int, str]] = ("Arial", 24, "normal")
## @brief The head touches the tail when it is closer to a segment than this, in pixels.
TAIL_COLLISION_DISTANCE: Final[int] = 10
## @brief Text shown when the game is over.
GAME_OVER_TEXT: Final[str] = "GAME OVER"
## @brief Where the game-over text is written: the centre of the screen.
GAME_OVER_POSITION: Final[tuple[int, int]] = (0, 0)
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"""Tests of the constants that the day-20, day-21 and day-24 lectures fix."""
from snake_game import constants
HALF_WIDTH = constants.SCREEN_WIDTH / 2
HALF_HEIGHT = constants.SCREEN_HEIGHT / 2
def test_screen_size_matches_lecture() -> None:
assert (constants.SCREEN_WIDTH, constants.SCREEN_HEIGHT) == (600, 600)
def test_screen_is_black_and_titled_as_in_the_lecture() -> None:
assert constants.SCREEN_BACKGROUND_COLOR == "black"
assert constants.SCREEN_TITLE == "My Snake Game"
def test_body_segments_are_light_green_squares() -> None:
assert constants.SEGMENT_SHAPE == "square"
assert constants.BODY_COLOR == "light green"
def test_segment_color_no_longer_exists() -> None:
assert not hasattr(constants, "SEGMENT_COLOR")
def test_head_is_dark_green_and_differs_from_the_body() -> None:
assert constants.HEAD_COLOR == "dark green"
assert constants.HEAD_COLOR != constants.BODY_COLOR
def test_head_shape_has_a_name_that_is_not_a_built_in_shape() -> None:
assert constants.HEAD_SHAPE == "snake_head"
assert constants.HEAD_SHAPE != constants.SEGMENT_SHAPE
def test_head_is_the_20_by_20_square() -> None:
assert constants.HEAD_OUTLINE == ((-10, -10), (-10, 10), (10, 10), (10, -10))
xs = {x for x, _ in constants.HEAD_OUTLINE}
ys = {y for _, y in constants.HEAD_OUTLINE}
assert max(xs) - min(xs) == max(ys) - min(ys) == 20
def test_mouth_lies_on_the_front_edge_and_inside_the_head() -> None:
front = max(y for _, y in constants.HEAD_OUTLINE)
half = max(x for x, _ in constants.HEAD_OUTLINE)
assert constants.MOUTH_OUTLINE == ((-6, 10), (0, 2), (6, 10))
assert any(y == front for _, y in constants.MOUTH_OUTLINE)
assert all(
abs(x) <= half and -half <= y <= front for x, y in constants.MOUTH_OUTLINE
)
def test_mouth_is_the_colour_of_the_background() -> None:
assert constants.MOUTH_COLOR == constants.SCREEN_BACKGROUND_COLOR
def test_snake_starts_with_three_segments_at_the_lecture_positions() -> None:
assert constants.STARTING_POSITIONS == ((0, 0), (-20, 0), (-40, 0))
def test_starting_positions_are_distinct_on_one_row() -> None:
positions = constants.STARTING_POSITIONS
assert len(set(positions)) == len(positions)
assert len({y for _, y in positions}) == 1
def test_starting_positions_run_from_head_to_tail_leftwards() -> None:
x_values = [x for x, _ in constants.STARTING_POSITIONS]
assert x_values == sorted(x_values, reverse=True)
def test_starting_positions_are_one_move_distance_apart() -> None:
x_values = [x for x, _ in constants.STARTING_POSITIONS]
gaps = {left - right for left, right in zip(x_values, x_values[1:], strict=False)}
assert gaps == {constants.MOVE_DISTANCE}
def test_starting_positions_are_inside_the_screen() -> None:
assert all(
abs(x) < HALF_WIDTH and abs(y) < HALF_HEIGHT
for x, y in constants.STARTING_POSITIONS
)
def test_move_distance_is_twenty_pixels() -> None:
assert constants.MOVE_DISTANCE == 20
def test_directions_match_the_lecture_headings() -> None:
assert constants.UP == 90
assert constants.DOWN == 270
assert constants.LEFT == 180
assert constants.RIGHT == 0
def test_four_directions_are_distinct() -> None:
directions = (constants.UP, constants.DOWN, constants.LEFT, constants.RIGHT)
assert len(set(directions)) == len(directions)
def test_opposite_directions_differ_by_half_a_turn() -> None:
assert (constants.UP - constants.DOWN) % 360 == 180
assert (constants.LEFT - constants.RIGHT) % 360 == 180
def test_refresh_delay_is_a_tenth_of_a_second() -> None:
assert constants.REFRESH_DELAY_SECONDS == 0.1
def test_food_is_a_small_blue_circle_without_animation() -> None:
assert constants.FOOD_SHAPE == "circle"
assert constants.FOOD_SIZE == 0.5
assert constants.FOOD_COLOR == "blue"
assert constants.FOOD_SPEED == "fastest"
def test_wall_is_inside_the_screen() -> None:
assert 0 < constants.WALL_LIMIT < HALF_WIDTH
assert constants.WALL_LIMIT < HALF_HEIGHT
def test_wall_is_280_pixels_from_the_centre() -> None:
assert constants.WALL_LIMIT == 280
def test_food_is_eaten_closer_than_15_pixels_which_is_less_than_a_move() -> None:
assert constants.FOOD_COLLISION_DISTANCE == 15
assert constants.FOOD_COLLISION_DISTANCE < constants.MOVE_DISTANCE
def test_scoreboard_is_white_text_at_the_top_centre_inside_the_screen() -> None:
x, y = constants.SCOREBOARD_POSITION
assert constants.SCOREBOARD_COLOR == "white"
assert constants.SCOREBOARD_ALIGNMENT == "center"
assert (x, y) == (0, 270)
assert abs(x) < HALF_WIDTH
assert 0 < y < HALF_HEIGHT
def test_scoreboard_text_is_score_label_and_arial_24() -> None:
assert constants.SCORE_LABEL == "Score: "
assert constants.SCOREBOARD_FONT == ("Arial", 24, "normal")
def test_tail_is_touched_closer_than_10_pixels_which_is_less_than_a_move() -> None:
assert constants.TAIL_COLLISION_DISTANCE == 10
assert 0 < constants.TAIL_COLLISION_DISTANCE < constants.MOVE_DISTANCE
def test_game_over_text_is_written_at_the_centre_inside_the_wall() -> None:
x, y = constants.GAME_OVER_POSITION
assert constants.GAME_OVER_TEXT == "GAME OVER"
assert (x, y) == (0, 0)
assert abs(x) < constants.WALL_LIMIT
assert abs(y) < constants.WALL_LIMIT