# MIL-005 Collision and level up ## Metadata | Key | Value | | --- | --- | | ID | MIL-005 | | CrossReference | [BC-001], [PP-001] | | Language | en | | Domain | it | ## Version History | Date | Status | Author | Reviewer | Change | Commit | | --- | --- | --- | --- | --- | --- | | 2026-10-13 | Accepted | Jens Tirsvad Nielsen | AI as stand-in for S01 | Initial version | [93d8321] | --- ## Purpose Decide that collisions end the game and finishing a crossing raises difficulty. ## Deliverable Collision detection, is_at_finish_line, go_to_start and level_up working together in the game loop. ## Go / No-Go Criteria | # | Criterion (objectively checkable) | Go | No-Go | | --- | --- | --- | --- | | 1 | Game stops when the player touches a car's footprint | Test and manual play | Game continues after a hit | | 2 | is_at_finish_line is true when y exceeds FINISH_LINE_Y | Test | Wrong result | | 3 | Reaching the finish line returns the player to start and raises car speed by MOVE_INCREMENT | Test | Speed or position unchanged | ## Dependencies | Depends on | Reason | | --- | --- | | MIL-004 | The previous step of the assignment must be accepted first | ## Traceability | Business Case objective / KPI / user story | Reference | | --- | --- | | Objective 1 (step 2, bullets 3 and 4) | [BC-001] | ## Ownership | Role | Stakeholder ID (SA) | | --- | --- | | Owner | S01 | | Approving reviewer | S01 | ## Target Date 2026-10-21 - within the two-week plan of [PP-001]. ## Tasks | # | Task | Summary | Needs its own Use Case/User Story? | Reference | | --- | --- | --- | --- | --- | | 1 | Implement collision detection | Compare the player with each car using a hit area derived from the 20 px car height and 40 px width, so the whole car body counts and not only its centre. | No | | | 2 | Implement finish line and go_to_start | Player.is_at_finish_line and Player.go_to_start per the assignment. | No | | | 3 | Implement level_up | CarManager.level_up adds MOVE_INCREMENT to the move distance. | No | | | 4 | Test collision and level up | Pytest tests for collision, finish line and speed increase. | No | | --- [BC-001]: ../business-case.md [PP-001]: ../project-plan.md [93d8321]: https://git.tirsystem.com/Tirsvad-Udemy-100-days-of-code/023-turtle-crossing/commit/93d83217622a6c555dca728fe10c83c35f8ac7e2