Add collision detection, finish line and level up
Task: MIL-005#1 Task: MIL-005#2 Task: MIL-005#3 Task: MIL-005#4
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@@ -36,6 +36,9 @@ class FakeCar:
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def xcor(self) -> float:
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return self.x
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def ycor(self) -> float:
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return self.y
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def setx(self, x: float) -> None:
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self.x = x
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@@ -99,6 +102,37 @@ def test_cars_past_the_left_edge_are_removed() -> None:
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assert manager.all_cars == [] and car.hidden
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class FakePlayer:
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"""Stands in for the player turtle."""
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def __init__(self, x: float, y: float) -> None:
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self.x, self.y = x, y
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def xcor(self) -> float:
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return self.x
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def ycor(self) -> float:
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return self.y
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def test_is_hit_when_a_car_overlaps_the_player() -> None:
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manager = make_manager()
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manager.create_cars()
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car = manager.all_cars[0]
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assert manager.is_hit(FakePlayer(car.x, car.y))
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def test_is_not_hit_when_cars_are_far_away() -> None:
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manager = make_manager()
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manager.create_cars()
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car = manager.all_cars[0]
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assert not manager.is_hit(FakePlayer(car.x - 200, car.y))
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def test_is_not_hit_when_there_are_no_cars() -> None:
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assert not make_manager().is_hit(FakePlayer(0, 0))
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def test_level_up_increases_speed() -> None:
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manager = make_manager()
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manager.level_up()
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