# Snake Game (Day 21) The classic Snake game, built object-oriented with Python's `turtle` module. It is the day-21 assignment of Udemy's *100 Days of Code: The Complete Python Pro Bootcamp*: a snake moves across a black 600 by 600 screen by itself and is steered with the arrow keys; it eats food, grows, and a score is shown at the top; the game is over when the head passes the wall or touches its own tail. Day 21 teaches class inheritance (`Food` and `Scoreboard` inherit from `Turtle`) and slicing (the tail is `segments[1:]`). The game has no runtime dependencies. The code keeps the names of the lectures (`Snake`, `create_snake`, `move`, `up`, `down`, `left`, `right`, `segments`, `head`, `game_is_on`, `Food`, `Scoreboard`, `refresh`, `extend`, `increase_score`, `game_over`) so that you can compare it with your own solution. This repository continues [020-snake-game](https://git.tirsystem.com/Tirsvad-Udemy-100-days-of-code/020-snake-game) and starts from its finished game; `docs/project-plan.md` tells how the work is split. > **Status:** the game is in the repository: `python -m snake_game` plays the whole > game, adopted from the finished game of 020 together with its tests. The next > milestone, `MIL-003`, checks it against the day-21 lectures and finishes this > README. ## Requirements - Python 3.13 or newer, with `tkinter` (the `turtle` module needs it). - `git`, to clone the repository. - Optional: [Doxygen](https://www.doxygen.nl/) to build the source documentation. - No runtime dependencies. The development tools (`pytest`, `ruff`, `mypy`) are installed into the virtual environment by the `dev` extra. ## Set up Clone the repository, then create a local virtual environment `.venv` in its root, upgrade `pip` and install the project with its development tools. The `.venv` folder is ignored by git. ```bash git clone https://git.tirsystem.com/Tirsvad-Udemy-100-days-of-code/021-snake-game.git cd 021-snake-game ``` ### Windows powershell ```powershell python -m venv .venv .\.venv\Scripts\Activate.ps1 python -m pip install --upgrade pip python -m pip install -e ".[dev]" ``` If PowerShell refuses to run the activation script, allow scripts for this window only with `Set-ExecutionPolicy -Scope Process -ExecutionPolicy RemoteSigned` and activate again. Python from python.org includes `tkinter`. ### Linux debian Debian 13 or newer ships Python 3.13. On older releases install Python 3.13 separately. ```bash sudo apt install python3 python3-venv python3-tk python3 -m venv .venv source .venv/bin/activate python -m pip install --upgrade pip python -m pip install -e ".[dev]" ``` ### MacOS ```bash brew install python@3.13 python-tk@3.13 python3.13 -m venv .venv source .venv/bin/activate python -m pip install --upgrade pip python -m pip install -e ".[dev]" ``` ## Run With the virtual environment active: ```bash python -m snake_game ``` It opens a black 600 by 600 window titled "My Snake Game". The snake of three white squares starts in the middle and moves to the right by itself, 20 pixels every 0.1 seconds. | Key | Effect | | --- | --- | | Up, Down, Left, Right | Turn the snake | The snake never turns straight back onto itself: the arrow key opposite to the way it is going is ignored, even when two keys are pressed within one move. A small blue circle, the food, appears at a random place. When the head comes closer to it than 15 pixels the snake eats it: the food moves to a new random place, the snake grows by one segment, and the score at the top of the window goes up by 1 (`Score: 0`, `Score: 1`, ...). The game is over when the head passes the wall (more than 280 pixels from the centre on any side) or touches the tail (comes closer than 10 pixels to a segment behind it). The snake stops, the text `GAME OVER` appears in the middle of the window, the score stays where it is, and a click on the window closes it. You can also close the window with its close button at any time. ## Run the tests The tests need no display: they use fakes instead of real turtles. ```bash pytest ``` The same checks that continuous integration runs: ```bash python -m pytest python -m ruff check src tests python -m ruff format --check src tests python -m mypy ``` ## Continuous integration `.gitea/workflows/ci.yml` runs on Gitea Actions on every push and on every pull request. It sets up Python 3.13, upgrades `pip`, installs `.[dev]`, then runs `pytest`, `ruff` (lint and format check) and `mypy`. It does not build the source documentation: run `doxygen Doxyfile` yourself, as the next section shows. No step opens a turtle window. The workflow lives in `.gitea/workflows` and not in `.github/workflows`, so GitHub does not run it and pushing to the GitHub mirror needs no workflow permission. ## Build the source documentation The source is documented with Doxygen comments and the `Doxyfile` in the root. Install Doxygen (`winget install DimitriVanHeesch.Doxygen` on Windows, `sudo apt install doxygen` on Debian, `brew install doxygen` on macOS), then: ```bash doxygen Doxyfile ``` The HTML is written to `build/doxygen/index.html`. A warning fails the build. ## Project layout ```text . ├── .gitea/workflows/ci.yml continuous integration (Gitea Actions) ├── docs/ business case, plan, milestones, reviews ├── src/snake_game/ the game │ ├── __init__.py │ ├── __main__.py starts the game: python -m snake_game │ ├── constants.py every constant of the game │ ├── food.py the Food class (inherits from Turtle) │ ├── main.py screen set-up and the main flow │ ├── scoreboard.py the Scoreboard class (inherits from Turtle) │ └── snake.py the Snake class ├── tests/ pytest tests (fakes.py holds the fake turtle and screen) ├── Doxyfile source documentation settings ├── LICENSE ├── pyproject.toml project configuration └── README.md ``` ## License GNU Affero General Public License v3.0 only. See [LICENSE](LICENSE).