MIL-001: Project foundation #23

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## @package snake_game
# @brief Snake game from Udemy's 100 Days of Code (day 21).
#
# @mainpage Snake Game
#
# A snake of three square segments moves across a Python turtle screen by
# itself and is steered with the arrow keys. It eats food, grows and keeps a
# score, and the game is over when the head passes the wall or touches the
# tail. The game uses the standard library only.
#
# The constants of the game are in constants.py.
"""Snake game from Udemy's 100 Days of Code (day 21)."""
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## @file constants.py
# @brief Constants of the snake game.
#
# Every value that the day-20 and day-21 lectures fix lives here, so that no other
# module contains a magic number. The turtle coordinate system has its centre
# at (0, 0); the 600 by 600 screen therefore reaches from -300 to 300 on both
# axes. A direction is a turtle heading in degrees: 0 points right and the
# angle grows counter-clockwise.
"""Constants of the snake game, as fixed by the day-20 and day-21 lectures."""
from typing import Final
## @brief Width of the screen in pixels.
SCREEN_WIDTH: Final[int] = 600
## @brief Height of the screen in pixels.
SCREEN_HEIGHT: Final[int] = 600
## @brief Background colour of the screen.
SCREEN_BACKGROUND_COLOR: Final[str] = "black"
## @brief Title of the game window.
SCREEN_TITLE: Final[str] = "My Snake Game"
## @brief Shape of every segment of the snake.
SEGMENT_SHAPE: Final[str] = "square"
## @brief Colour of every segment of the snake.
SEGMENT_COLOR: Final[str] = "white"
## @brief Where the segments are drawn when the game starts, from head to tail.
#
# The positions lie on one row, 20 pixels apart, which is the width of a
# default turtle square, so the segments touch without overlapping.
STARTING_POSITIONS: Final[tuple[tuple[int, int], ...]] = ((0, 0), (-20, 0), (-40, 0))
## @brief Distance in pixels that the head moves in one move.
MOVE_DISTANCE: Final[int] = 20
## @brief Direction up, as a turtle heading in degrees.
UP: Final[int] = 90
## @brief Direction down, as a turtle heading in degrees.
DOWN: Final[int] = 270
## @brief Direction left, as a turtle heading in degrees.
LEFT: Final[int] = 180
## @brief Direction right, as a turtle heading in degrees.
RIGHT: Final[int] = 0
## @brief Wait in seconds between two moves.
REFRESH_DELAY_SECONDS: Final[float] = 0.1
## @brief Shape of the food.
FOOD_SHAPE: Final[str] = "circle"
## @brief Stretch factor of the food in both directions; 0.5 is half a default turtle.
FOOD_SIZE: Final[float] = 0.5
## @brief Colour of the food.
FOOD_COLOR: Final[str] = "blue"
## @brief Speed of the food; `fastest` switches its animation off.
FOOD_SPEED: Final[str] = "fastest"
## @brief How far from the centre the wall is, on every side, in pixels.
#
# The head must stay inside it, and the food is shown inside it.
WALL_LIMIT: Final[int] = 280
## @brief The snake eats the food when the head is closer to it than this, in pixels.
FOOD_COLLISION_DISTANCE: Final[int] = 15
## @brief Text in front of the score on the scoreboard.
SCORE_LABEL: Final[str] = "Score: "
## @brief Colour of the scoreboard text.
SCOREBOARD_COLOR: Final[str] = "white"
## @brief Where the scoreboard text is written: the top centre of the screen.
SCOREBOARD_POSITION: Final[tuple[int, int]] = (0, 270)
## @brief Alignment of the scoreboard text around its position.
SCOREBOARD_ALIGNMENT: Final[str] = "center"
## @brief Font of the scoreboard text: family, size and style.
SCOREBOARD_FONT: Final[tuple[str, int, str]] = ("Arial", 24, "normal")
## @brief The head touches the tail when it is closer to a segment than this, in pixels.
TAIL_COLLISION_DISTANCE: Final[int] = 10
## @brief Text shown when the game is over.
GAME_OVER_TEXT: Final[str] = "GAME OVER"
## @brief Where the game-over text is written: the centre of the screen.
GAME_OVER_POSITION: Final[tuple[int, int]] = (0, 0)
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"""Tests of the constants that the day-20 and day-21 lectures fix."""
from snake_game import constants
HALF_WIDTH = constants.SCREEN_WIDTH / 2
HALF_HEIGHT = constants.SCREEN_HEIGHT / 2
def test_screen_size_matches_lecture() -> None:
assert (constants.SCREEN_WIDTH, constants.SCREEN_HEIGHT) == (600, 600)
def test_screen_is_black_and_titled_as_in_the_lecture() -> None:
assert constants.SCREEN_BACKGROUND_COLOR == "black"
assert constants.SCREEN_TITLE == "My Snake Game"
def test_segments_are_white_squares() -> None:
assert constants.SEGMENT_SHAPE == "square"
assert constants.SEGMENT_COLOR == "white"
def test_snake_starts_with_three_segments_at_the_lecture_positions() -> None:
assert constants.STARTING_POSITIONS == ((0, 0), (-20, 0), (-40, 0))
def test_starting_positions_are_distinct_on_one_row() -> None:
positions = constants.STARTING_POSITIONS
assert len(set(positions)) == len(positions)
assert len({y for _, y in positions}) == 1
def test_starting_positions_run_from_head_to_tail_leftwards() -> None:
x_values = [x for x, _ in constants.STARTING_POSITIONS]
assert x_values == sorted(x_values, reverse=True)
def test_starting_positions_are_one_move_distance_apart() -> None:
x_values = [x for x, _ in constants.STARTING_POSITIONS]
gaps = {left - right for left, right in zip(x_values, x_values[1:], strict=False)}
assert gaps == {constants.MOVE_DISTANCE}
def test_starting_positions_are_inside_the_screen() -> None:
assert all(
abs(x) < HALF_WIDTH and abs(y) < HALF_HEIGHT
for x, y in constants.STARTING_POSITIONS
)
def test_move_distance_is_twenty_pixels() -> None:
assert constants.MOVE_DISTANCE == 20
def test_directions_match_the_lecture_headings() -> None:
assert constants.UP == 90
assert constants.DOWN == 270
assert constants.LEFT == 180
assert constants.RIGHT == 0
def test_four_directions_are_distinct() -> None:
directions = (constants.UP, constants.DOWN, constants.LEFT, constants.RIGHT)
assert len(set(directions)) == len(directions)
def test_opposite_directions_differ_by_half_a_turn() -> None:
assert (constants.UP - constants.DOWN) % 360 == 180
assert (constants.LEFT - constants.RIGHT) % 360 == 180
def test_refresh_delay_is_a_tenth_of_a_second() -> None:
assert constants.REFRESH_DELAY_SECONDS == 0.1
def test_food_is_a_small_blue_circle_without_animation() -> None:
assert constants.FOOD_SHAPE == "circle"
assert constants.FOOD_SIZE == 0.5
assert constants.FOOD_COLOR == "blue"
assert constants.FOOD_SPEED == "fastest"
def test_wall_is_inside_the_screen() -> None:
assert 0 < constants.WALL_LIMIT < HALF_WIDTH
assert constants.WALL_LIMIT < HALF_HEIGHT
def test_wall_is_280_pixels_from_the_centre() -> None:
assert constants.WALL_LIMIT == 280
def test_food_is_eaten_closer_than_15_pixels_which_is_less_than_a_move() -> None:
assert constants.FOOD_COLLISION_DISTANCE == 15
assert constants.FOOD_COLLISION_DISTANCE < constants.MOVE_DISTANCE
def test_scoreboard_is_white_text_at_the_top_centre_inside_the_screen() -> None:
x, y = constants.SCOREBOARD_POSITION
assert constants.SCOREBOARD_COLOR == "white"
assert constants.SCOREBOARD_ALIGNMENT == "center"
assert (x, y) == (0, 270)
assert abs(x) < HALF_WIDTH
assert 0 < y < HALF_HEIGHT
def test_scoreboard_text_is_score_label_and_arial_24() -> None:
assert constants.SCORE_LABEL == "Score: "
assert constants.SCOREBOARD_FONT == ("Arial", 24, "normal")
def test_tail_is_touched_closer_than_10_pixels_which_is_less_than_a_move() -> None:
assert constants.TAIL_COLLISION_DISTANCE == 10
assert 0 < constants.TAIL_COLLISION_DISTANCE < constants.MOVE_DISTANCE
def test_game_over_text_is_written_at_the_centre_inside_the_wall() -> None:
x, y = constants.GAME_OVER_POSITION
assert constants.GAME_OVER_TEXT == "GAME OVER"
assert (x, y) == (0, 0)
assert abs(x) < constants.WALL_LIMIT
assert abs(y) < constants.WALL_LIMIT